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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-16-2020, 03:29 PM
#7,921
bankaimaster999 Offline
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Anyone know how to get this working?

I want to give the Ishiiruka custom app (purple one) the same toggle function as seen in the Dolphin apk.
See in my video here = https://youtu.be/9SIhfX_TDqk

I'm doing tests using the other apps before doing a complete overhaul on Ishiiruka.

Please let me know of any ideas~
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06-17-2020, 06:35 PM (This post was last modified: 06-17-2020, 06:37 PM by nerboruto.)
#7,922
nerboruto Offline
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(06-16-2020, 04:29 AM)nerboruto Wrote: pal50 in wii option menu doesn't work..
tested in mario kart and metroid trilogy...
game run at 60fps...
Sorry I misunderstood
progressive scan force 60fps... Tongue
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06-18-2020, 07:43 AM
#7,923
g4ry
Unregistered
 
I can't for the life of me get depth buffer effects working, neither on main nor on ishiiruka. Reshade can't hook onto it, either.

I wanted to use qUINT fx as seen from this post: https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113
None of the effects were grabbing the depth buffer whether qUINT or default, so i defaulted to ishiirukaFX. i found that depth effects like SSAO wouldn't work, and the shader itself gave a black screen unless i set the post-process trigger to On Projection or On EFB Copy. I then found that the shaders don't work period regardless of depth buffer involvement, only Reshade's non-depth fx do.

Any help for solving this would be appreciated.
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06-18-2020, 11:38 PM
#7,924
djneo Offline
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Hi Tino,
so here is some progress, but I don't think its working as you intended:


https://www.youtube.com/watch?v=nxC0un3tm9g


here are the textures (and materials) used in this video:

http://www.mediafire.com/file/wp9bzgiost03n65/Tino_samples.7z/file
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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06-19-2020, 04:28 AM
#7,925
Tino Offline
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(06-18-2020, 07:43 AM)g4ry Wrote: I can't for the life of me get depth buffer effects working, neither on main nor on ishiiruka. Reshade can't hook onto it, either.

I wanted to use qUINT fx as seen from this post: https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113
None of the effects were grabbing the depth buffer whether qUINT or default, so i defaulted to ishiirukaFX. i found that depth effects like SSAO wouldn't work, and the shader itself gave a black screen unless i set the post-process trigger to On Projection or On EFB Copy. I then found that the shaders don't work period regardless of depth buffer involvement, only Reshade's non-depth fx do.

Any help for solving this would be appreciated.

what game are you trying, does the shaders included on ishiiruka  like ssao or depth work?
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06-19-2020, 04:29 AM
#7,926
Tino Offline
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(06-18-2020, 11:38 PM)djneo Wrote: Hi Tino,
so here is some progress, but I don't think its working as you intended:


https://www.youtube.com/watch?v=nxC0un3tm9g


here are the textures (and materials) used in this video:

http://www.mediafire.com/file/wp9bzgiost03n65/Tino_samples.7z/file

will take a look and let you know
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06-19-2020, 04:47 AM
#7,927
djneo Offline
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Thanks, appreciate your time.
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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06-20-2020, 11:53 AM
#7,928
CupofJoe
Unregistered
 
Im a little confused. Can you get a gamecube game to run at 60fps without making the game run at 2x speed with Ishiiruka?
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06-21-2020, 10:22 AM
#7,929
Tino Offline
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(06-20-2020, 11:53 AM)CupofJoe Wrote: Im a little confused. Can you get a gamecube game to run at 60fps without making the game run at 2x speed with Ishiiruka?

there are specifc hack for some games and ishiiruka has some options to make this more doable.
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06-22-2020, 05:59 AM (This post was last modified: 06-22-2020, 06:23 AM by retroben.)
#7,930
retroben Offline
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I can't get surround sound working in Ishiiruka,can somebody look into fixing that? (on Ishiiruka build 1085)

It works in standard Dolphin on build 5.0-10850 and I can't stand QT for the lack of proper debugging which Ishiiruka still has.
But Ishiiruka lacks the useful option of restoring previous values in the assembly viewer though I still use it because it performs better than an older wx build.
(build 5.0-11422 is bugged and always has the Dolby Pro Logic II Decoder grayed out regardless of audio backend,not sure if latest works though)

Take note that good debugging capability makes it easier for us code makers to create stuff like 60fps mods and LoD codes and other such improvements.
For example,Ishiiruka is also limited to a mere 1,000 visible results on memory search,making it excruciating to try to get them down low enough to actually find something without losing crucial addresses that may be the thing to be looking for.

I haven't checked out the latest Ishiiruka build yet so I will check that and report back with results.

Edit 2: Surround sound works in Ishiiruka 1105 when on LLE Recompiler on Cubeb.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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