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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-08-2014, 10:32 PM
#781
StripTheSoul Offline
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HLE audio and tested SMG
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09-08-2014, 10:38 PM
#782
JMC47 Offline
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Can confirm that it sounds really weird.
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09-08-2014, 11:16 PM
#783
mew Offline
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Tested SMG 1 & 2.
On my rig, the sound without time-stretching activated, works very well.
No crackling, no more choppy sound.
The previous revision sounds choppy as hell.
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09-09-2014, 01:03 AM
#784
Tino Offline
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If it does not sound exactly as master with stretching disabled then there is a bug on my code because now the codepath for xaudio when stretching is disabled is the same as in master
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09-10-2014, 05:00 AM
#785
Tino Offline
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ok i need help with this one can anyone give mi more detail on the problems you detect in sound, with stretching enabled and disabled.
useful data will be is the sound out of phase, wrong pitch, there is noise. any info will be of great help.
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09-10-2014, 05:40 AM
#786
StripTheSoul Offline
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Well, with timestretching disabled there are little pops in the sound, a little bit like playing a vinyl record (and this even when the game is at fullspeed).
With timestretching enabled, well, there seem to be several small issues.
One of them I wrote a few pages back:
Quote:2. Timestretching (mostly works great! but) is a little glitchy in Mario Kart Wii; in the first few menu screens different tunes get kinda out of rhythm/sync (that might just be the normal timestretching effect, though); it's more obvious in the start melody of a race and especially in the melody after a race is over, it jumps around in the song, doesn't play through it normally.
EDIT: Wii Sports Resort also has this issue. You'll hear it right at the start. I guess it'll be more games then.
Then there's the sound quality itself which doesn't come over as clean and full as in master build, but it's hard to describe. Do you not hear a difference yourself?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-10-2014, 06:14 AM
#787
Tino Offline
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the quality problem is present event with stretching disabled?
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09-10-2014, 06:40 AM
#788
StripTheSoul Offline
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Damnit, now I'm confused. I'm also getting the little pop noises in master build... at least in Wii Play (btw, is anyone else getting a hard freeze when starting Wii Sports with recent Ishiikura build?)
But where I hear a clear difference is SMG. Just the title screen. In master build, the sound seems clearer, more forceful (even louder and yes, it's on 100% in both builds), and especially not as wobbly as in Ishiikura build; only when FPS suddenly go down.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-10-2014, 06:50 AM
#789
Tino Offline
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I'm confused to because the code should behave exactly as master when stretching is disabled. when stretching is enabled the issues you described are normal and really difficult to fix.
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09-10-2014, 07:22 AM
#790
StripTheSoul Offline
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Yeah, but have you tried comparing SMG title screen with both builds (timestretching disabled)? There is definately a big difference there.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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