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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-01-2020, 10:51 AM
#7,881
Alanb7162
Unregistered
 
(10-18-2013, 02:41 AM)Tino Wrote:
[color=#1D2654]I S H I I R U K A - DOLPHIN[/color]
[Image: QZ0zSVd.png]

This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.


Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.


[color=#1D2654]Tino[/color]

[color=#FF0000]LAST UPDATE 2019-12-21[/color]

[Image: xzQoR66.png?1] [color=#1D2654]Important Features[/color]
  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolpby Pro Logic II support for xaudio and openal
  • Larger internal resolutions (IRx6) to allow 4k gaming
  • Custom Texture improvements to allow direct compressed texture loading including mipmaps
  • DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Procesing interface to support:
  • -Multiple Stages allowing more complex effects.
  • -Depth and native gamma as inputs.
  • -DX11/DX12.
  • -Custom version of DolphinFX that work under dx11 and ogl
  • -SSAO and DOF.
  • -Texure Scaling Support
  • -Bump Mapping with advanced material properties (1)
  • -Phong Specular reflection to improve ligthing quality(1)
  • -Tessellation and Displacement Mapping(1)
  • -Rim Lighting(1)
  • -Bump auto generation to improve ligthing
  • -Shader uid cache:
          * Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slow
                  and causes stutering the first time you play a game or when dolphin version changes.
                  Using the uid caches allow an user that already played the game to share the shader information,
                  allowing other users to enjoy gaming without stutering.
          * To use them just ask for the files from a friend that already played the game.
          * Then just put the files  [UserFolder]\Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab

((1)For more info see post #3)

[color=#1D2654]Other Features[/color]
  • Multithreaded Shader Compilation
  • Early depth test implementation to correct related issues and increase performance
  • Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
  • Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
  • Shader generation Path reorganization to improve performance
  • Implemented 3d support for Side by side/TopBottom 3d rendering
  • Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
  • Others fixes and little improves.

[color=#30543D]DOWNLOAD[/color]

Latest
https://goo.gl/31cRcc
https://goo.gl/YzHNa5

1099 (ae363bb8b):
  • minor bug fixes.

Older versions
https://goo.gl/pFWsMB
https://goo.gl/A1K8vy

Fedora 24, Fedora 25, openSUSE Leap, and Tumbleweed:

https://software.opensuse.org/package/ishiiruka-dolphin-unstable

Source code is available on GitHub
https://github.com/Tinob/Ishiiruka

Configuration


[*]Full Async Shader = No slowdowns caused by shaders compilation . -> Requeriments: Low CPU (Possibles Glitches)

DSP Options - Time streching
Enable sound streching to avoid crackling because of slow VPS in the emulation.
It will introduce some latency.

Async Shader Compilation Demos
http://www.youtube.com/watch?v=Li28qvfnSkM

Credits

Marcosvitali for the hard work on the predictive FIFO and for new ordered main post
JMC47 for sufering testing my code and producing videos
Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.
Xnessax for ishiiruka art
hdcmeta for dx12 backend
stenzek for new post processing shaders
gamax92 nice fixes to issues in the code.
Hyllian Excelent screen scaling shaders and work on the texture scaler.
KAMiKAZOW linux packages
Official Dolphin Developers
[*]

Hm, I got a problem, I tried downloading Ishiiruka x86 and the "Advanced" Tab doesn't appear on configure... What do I do??
Reply
04-01-2020, 06:17 PM
#7,882
JosJuice Offline
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Posts: 8,958
Threads: 7
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(04-01-2020, 10:51 AM)Alanb7162 Wrote: [*]

Hm, I got a problem, I tried downloading Ishiiruka x86 and the "Advanced" Tab doesn't appear on configure... What do I do??

The x86 build is an old version from 2014 that doesn't have the Advanced tab. You need to use the x86-64 version in order to get the latest features.
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04-10-2020, 12:23 AM
#7,883
mohanned85 Offline
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Posts: 14
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Joined: Oct 2019
any plan to add auto update and wii motion controls
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04-18-2020, 09:18 PM
#7,884
mr_mindigo_marlet
Unregistered
 
In Pokemon XD - Gale of Darkness, the 60 FPS hack works flawlessly! Thanks for that!

But in its predessecor Pokemon Colosseum it doesnt really do its job, gameplay is double the normal speed.

If you could somehow fix this issue or give me rough hints what I could do myself, it would mean the world for me, Thx!
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04-20-2020, 12:27 AM
#7,885
Tino Offline
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(04-18-2020, 09:18 PM)mr_mindigo_marlet Wrote: In Pokemon XD - Gale of Darkness, the 60 FPS hack works flawlessly! Thanks for that!

But in its predessecor Pokemon Colosseum it doesnt really do its job, gameplay is double the normal speed.

If you could somehow fix this issue or give me rough hints what I could do myself, it would mean the world for me, Thx!

the hack really depends on how the game is implemented, so is spected that some games does not work at all, pokemon is an example, that game will require code modification to work at 60 fps.
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04-26-2020, 09:56 PM (This post was last modified: 04-26-2020, 09:57 PM by djneo.)
#7,886
djneo Offline
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Hi Tino!

Hopefully, it's enough noticeable even via Youtube, the stutters happen every 5 sec or so. The game almost freezes for a split second.
Just to be clear, this issue is not a thing in the Master build.

Would be fantastic if you can look at it too Smile

https://www.youtube.com/watch?v=SjF3sEHwtTQ
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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04-27-2020, 12:11 PM
#7,887
Tino Offline
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(04-26-2020, 09:56 PM)djneo Wrote: Hi Tino!

Hopefully, it's enough noticeable even via Youtube, the stutters happen every 5 sec or so. The game almost freezes for a split second.
Just to be clear, this issue is not a thing in the Master build.

Would be fantastic if you can look at it too Smile

https://www.youtube.com/watch?v=SjF3sEHwtTQ
the issue only happends with gecko codes enabled?
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04-27-2020, 07:10 PM
#7,888
djneo Offline
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Yes, only when they are checked
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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05-05-2020, 07:05 AM
#7,889
Samanokechi
Unregistered
 
I have a question, is it possible to patch somehow ishiiruka dolphin with motion plus extension? Im asking because on Dolphin 5.0 i have maximum 80% of speed with all performance boosters in Skyward Sword, same in Twilight Princess. I downloaded latest Ishiiruka build and tested TP it runs perfect with no FPS drop. Any ideas ?
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05-08-2020, 01:16 AM
#7,890
Tino Offline
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(05-05-2020, 07:05 AM)Samanokechi Wrote: I have a question, is it possible to patch somehow ishiiruka dolphin with motion plus extension? Im asking because on Dolphin 5.0 i have maximum 80% of speed with all performance boosters in Skyward Sword, same in Twilight Princess. I downloaded latest Ishiiruka build and tested TP it runs perfect with no FPS drop. Any ideas ?
is perfecltly posibble to add support but that requires time to merge the code, rigth now I don't have that time , but if anyone takes the time to do it i will  merge it.
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