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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-03-2020, 11:13 AM
#7,841
UnknownKakarot
Unregistered
 
So basically the game is working fine, running at 60fps and the only issue I'm having is with Sonic. I get a weird texture like thing coming off him and he's the only character/thing in the game that I've seen with this problem. I have no idea how to fix it, could you help?

[Image: NffNSBF.png]
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01-03-2020, 06:26 PM
#7,842
mikezilla2 Offline
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Posts: 51
Threads: 3
Joined: Feb 2012
@tino So is this 100% up to date now ? Smile
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01-07-2020, 10:34 PM
#7,843
oioioi99 Offline
Junior Member
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Posts: 31
Threads: 2
Joined: Mar 2016
Hi Tino,

Thanks for keeping improving the amazing Ishiiruka! I've been away from Ishiiruka for a while, and I was wondering a bit about some of the new settings and features in the latest version. I have the following somewhat pedestrian computer:

Ryzen 3 1200 @3.8ghz
GTX 960 (4gb)
16gb RAM

Which video back-end would you recommended for this computer? I've used DX12 in the past, but I don't think this is an option any longer if I want to use the new Ubershaders... Also, I read somewhere that these Upershaders are very taxing on NVIDIA cards with OpenGL, and since my card is on the weak side this might be an issue... If possible, I would also like to use a Post Processing Shader, but I'm not sure if this would even be possible if I use DX11... This all seems to leave me with Vulkan, but unfortunately all I got when I tried this back-end and Xenoblade was a white screen...

So any advice would be welcome!

Cheers, Oi
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01-18-2020, 08:12 AM
#7,844
lemoncadebay
Unregistered
 
I'm trying to play Tatsunoko vs Capcom.

My system

CPU: Intel Core i5 (3rd Gen) 3470 / 3.2 GHz
RAM: 8 gig
GPU: MSI GT 1030 DDR5 2gb
SSD drive

what settings should I be using?

thsnk you in advance
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01-20-2020, 10:35 AM (This post was last modified: 01-20-2020, 10:38 AM by retroben.)
#7,845
retroben Offline
N64 Code Hunter
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Posts: 328
Threads: 21
Joined: Jul 2015
I found another game (on build 1085) with the ugly grid rendering bug/issue,Sonic Riders looks terrible with the grid pixels ruining the up-scaling compred to a master Dolphin build.
To remind of the other game,Twilight Princess also has the issue.
It looks like a 16-bit dithering effect,but I want no such effect in upscaling.
Not to be confused with the actual dithering checkbox which is unchecked.

Using 8x internal resolution on my RTX 2060 Super turns it into an even worse view of a checkerboard pattern.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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01-27-2020, 12:44 PM
#7,846
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
(01-03-2020, 11:13 AM)UnknownKakarot Wrote: So basically the game is working fine, running at 60fps and the only issue I'm having is with Sonic. I get a weird texture like thing coming off him and he's the only character/thing in the game that I've seen with this problem. I have no idea how to fix it, could you help?

[Image: NffNSBF.png]
you should use latest version stable is outdated and has some issues
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01-27-2020, 12:45 PM
#7,847
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
(01-03-2020, 06:26 PM)mikezilla2 Wrote: @tino  So is this 100% up to date now ? Smile

still not updated, i take some time off will try to finish the merge on my vacations.
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01-27-2020, 12:45 PM
#7,848
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
(01-07-2020, 10:34 PM)oioioi99 Wrote: Hi Tino,

Thanks for keeping improving the amazing Ishiiruka! I've been away from Ishiiruka for a while, and I was wondering a bit about some of the new settings and features in the latest version. I have the following somewhat pedestrian computer:

Ryzen 3 1200 @3.8ghz
GTX 960 (4gb)
16gb RAM

Which video back-end would you recommended for this computer? I've used DX12 in the past, but I don't think this is an option any longer if I want to use the new Ubershaders... Also, I read somewhere that these Upershaders are very taxing on NVIDIA cards with OpenGL, and since my card is on the weak side this might be an issue... If possible, I would also like to use a Post Processing Shader, but I'm not sure if this would even be possible if I use DX11... This all seems to leave me with Vulkan, but unfortunately all I got when I tried this back-end and Xenoblade was a white screen...

So any advice would be welcome!

Cheers, Oi
dx11 or dx12 should give you the best queality/performance
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01-27-2020, 12:46 PM
#7,849
Tino Offline
Above and Beyond
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Posts: 2,276
Threads: 1
Joined: Oct 2013
(01-20-2020, 10:35 AM)retroben Wrote: I found another game (on build 1085) with the ugly grid rendering bug/issue,Sonic Riders looks terrible with the grid pixels ruining the up-scaling compred to a master Dolphin build.
To remind of the other game,Twilight Princess also has the issue.
It looks like a 16-bit dithering effect,but I want no such effect in upscaling.
Not to be confused with the actual dithering checkbox which is unchecked.

Using 8x internal resolution on my RTX 2060 Super turns it into an even worse view of a checkerboard pattern.
can you send you config file?
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01-28-2020, 12:22 AM
#7,850
djneo Offline
Above and Beyond
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Posts: 1,307
Threads: 30
Joined: Jan 2016
Tino! So glad you're alive and doing well! Big Grin
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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