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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-07-2014, 08:29 PM
#771
StripTheSoul Offline
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About sound: The sound in master builds seems more 'full' and vibrant than in the Ishiiruka build (both, with or without timestretching). Just start up e.g. Wii Play Motion and compare the title screen music. I guess it isn't possible to just make an option to use the default master sound system for now? (for those games which run fullspeed, anyway)
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09-07-2014, 09:00 PM
#772
JMC47 Offline
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Regardless of time-stretching on/off, I get a huge sound delay (250ms?) compared to master.

Shadows still flicker in all backends for me in most games. Brawl, Metroid Prime, etc.

Otherwise, it's working fine for me. D3D9's exclusive fullscreen absolutely has to be disabled on multi-monitor computers; it's nowhere near as stable as master's implementation in D3D11.
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09-07-2014, 10:10 PM (This post was last modified: 09-07-2014, 10:21 PM by mew.)
#773
mew Offline
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There's something wrong with the XAudio2 option, I can't select it:
[Image: ac4qrp.png]
Without time stretching, sound still very choppy.
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09-07-2014, 11:45 PM
#774
JMC47 Offline
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Well, yes, if you can't run the game full speed and you don't have time-stretching on, it makes sense that it'd be choppy still.
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09-08-2014, 06:15 AM
#775
mew Offline
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I can run the game at full speed.
In the previous revisions, before the sound problem was introduced, I was able to run the games at full speed with no sound problems and without use the time-stretching function.
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09-08-2014, 08:11 AM
#776
Tino Offline
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updated the latest folder with a new version. please test if the reported issues in sound output are fixes now.
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09-08-2014, 04:25 PM
#777
Linear Offline
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Hi Tino !
Thanks for the progress, latest version really have some 2-3% speed gain, but Audio framelimit mode is broken with VBeam mode, so alternate speed control of Dolphin doesn't work right now Sad
Exclamation The man will die, but not his ideas Exclamation
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09-08-2014, 07:17 PM
#778
mew Offline
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The sound output issues are fixed in the latest revision!!! Big Grin
Thank You Tino!! Great Work!!
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09-08-2014, 09:55 PM
#779
StripTheSoul Offline
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I don't know what issues mew is talking about but I still have unclean sound without timestretching (@ fullspeed)
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-08-2014, 10:15 PM
#780
Tino Offline
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Stripthesoul What audio backend and games are you testing?
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