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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-22-2019, 12:24 AM (This post was last modified: 06-22-2019, 12:39 AM by Tino.)
#7,751
Tino Offline
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Sorry for the long time with no responses but im really burried in work rigth now. About the path tracing shader is completly doable using the depth acces post proccessing shader.
@Helios: rigth now ssao is implemented like a post proccessing shader, and phong ilumination is integrated in the emulated ligthing pipeline.
@ferforfight: please share yoru config files.
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06-22-2019, 01:10 AM
#7,752
djneo Offline
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that sounds really amazing Tino! Smile
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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06-22-2019, 02:41 AM
#7,753
nonexist Offline
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(06-22-2019, 12:24 AM)Tino Wrote: Sorry for the long time with no responses but im really burried in work rigth now. About the path tracing shader is completly doable using the depth acces post proccessing shader.
@Helios: rigth now ssao is implemented like a post proccessing shader, and phong ilumination is integrated in the emulated ligthing pipeline.
@ferforfight: please share yoru config files.

hey tino could you fix Prince of Persia: The Forgotten Sands emulate nunchuk shake problems.


cant use Gauntlet Skills (punch,grab,etc), only happend with this game. i tried dev builds and working fine.


for example i mapped nunchuk shake (x,y,z) to button 5 but ingame i press or press and hold and nothing happend. as i said before work fine in dev builds. thanks
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06-22-2019, 03:08 AM
#7,754
Tino Offline
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@nonexist: for that to be fixed latets master changes need to be merged and im really short on time to do that. will try but i cannot give you a date.
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06-22-2019, 03:56 AM
#7,755
nonexist Offline
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(06-22-2019, 03:08 AM)Tino Wrote: @nonexist: for that to be fixed latets master changes need to be merged and im really short on time to do that. will try but i cannot give you a date.

Ok, no problem man. thanks Smile
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06-23-2019, 02:25 AM
#7,756
Miksel12 Offline
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@Tino: Maybe it is an idea to completely rebase on the latest master and manually readd your changes. This way, things like Qt, Improved motion controls, Motion+, Hybrid XFB, Defer EFB to Ram, Defer EFB invalidation and other features/fixes will be available without having to merge them and fix merge conflicts. Though this would be a lot of work and probably be the end of DX9.
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06-24-2019, 09:18 PM
#7,757
Tino Offline
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updated Latest folder with a new version, just minor bugfixes.
@Miksel12: that's the idea
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06-24-2019, 09:32 PM
#7,758
JosJuice Offline
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(06-24-2019, 09:18 PM)Tino Wrote: updated Latest folder with a new version, just minor bugfixes.

I can't seem to find the source code for this new version on GitHub (assuming that the b57465eca in the file name is the commit hash). Is it available somewhere else?
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06-24-2019, 09:49 PM
#7,759
Tino Offline
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(06-24-2019, 09:32 PM)JosJuice Wrote: I can't seem to find the source code for this new version on GitHub (assuming that the b57465eca in the file name is the commit hash). Is it available somewhere else?

Sorry completly forgot to upload them. now they are on my repository.
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06-24-2019, 09:52 PM
#7,760
JosJuice Offline
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(06-24-2019, 09:49 PM)Tino Wrote: Sorry completly forgot to upload them. now they are on my repository.

Okay, thanks Smile
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