• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 766 767 768 769 770 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-04-2019, 06:43 AM
#7,671
domjam Offline
Senior Member
****
Posts: 318
Threads: 18
Joined: Jan 2012
(02-03-2019, 11:13 PM)Tino Wrote: can you give me more detail on your configuration?

thanks for replying. 

GRAPHICS
General tab: Direct3d11

Enhancements: 
Ubershaders: Hybrid
Filtering: Normal
Culling:Native

Scaled EFB copy, Force 24-bit color, Phong Lighting, Force Dithering and Per-Pixel Lighting checked


Texture scaling:
Bicubic
scaling factor 2x


Light parameters all siders to the far left 

Post-processing:

Trigger: On EFB Copy
DIsplay (Default)



Hacks:
all options checked 
texture Cache and Bounding Box sliders on Fast and GPU.
  
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52
CPU: i7 7700k 4.5ghz
MB: ASUS MAXIMUS IX FORMULA
GPU: GIGABYTE AUROS RTX 3080 Xtream
RAM: Gskill TridentZ RGB 16GB 3200mhz
HD1(OS): Samsung 840evo 250GB
Game drives
HD2: Samsung 860EVO 1TB
HD3: Samsung 860EVO 500GB
HD4: WDCB1TB
HD5: WDCB4TB
PSU: EVGA G2L 850watt
Find
Reply
02-07-2019, 08:09 AM (This post was last modified: 02-07-2019, 09:10 AM by IcemanSR.)
#7,672
IcemanSR Offline
Senior Member
****
Posts: 528
Threads: 16
Joined: May 2010
Hey!
I am experiencing sound cutoffs in Resident evil 3. In both LLE and HLE, i thought that was fixed in dolphin? (1081 ish) its also happening in 777 stable
Its not as rare as wiki "suggests" its constant audio cut off, 1 sec u hear another u dont.
Reproduce, just start new game its easy to notice

-test 640 seems to work fine , but its giving me old bug error in sysconfig entry type 6 every time dolphin is started

my bad, it was never fixed in dolphin... not since aram removal.. meh

Last working version is 687 of Ish old builds link. After that it wont boot any more untill stable 777 which has audio cut offs. As for sysconf error, copy \Sys\Wii\shared2\sys\sysconf to your nand dump User\Wii\shared2\sys\
My Rig:
Mainboard: Asus P8-Z77 | Ram: ExceleRam 2x8GB DDR3 Black Shark 1600MHz Cl9 | GFX: Nvidia GTX950 WFOC 2GB DDR5
CPU+Cooler: [color=#0000CD]Intel 2500K[/color] [color=#32CD32]@[/color] [color=#FF0000]4.6ghz[/color] + Xigmatek Gaia SD1283 (Push/Pull)
Find
Reply
02-10-2019, 11:57 AM
#7,673
SirFrank_
Unregistered
 
Hey, I seem to have a problem with my ishiiruka, When I play it the higher the resolution the more pixelated it becomes anyone got any fix for it?
Reply
02-15-2019, 12:24 AM
#7,674
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-10-2019, 11:57 AM)SirFrank_ Wrote: Hey, I seem to have a problem with my ishiiruka, When I play it the higher the resolution the more pixelated it becomes anyone got any fix for it?
how are you  cofiguring your efb scale and what game are you testing?
Find
Reply
02-15-2019, 04:23 PM (This post was last modified: 02-28-2019, 07:32 AM by skid.)
#7,675
seohaine
Unregistered
 
what too many years have passed and i havent seen the motion plus included :c  there is a mod version but is very old and slow to play zelda...
Reply
02-27-2019, 08:19 PM
#7,676
vorob Offline
Junior Member
**
Posts: 21
Threads: 4
Joined: Jan 2015
In main dolphin builds there is an option "force texture filtering" it helps cover pixelated backgrounds in re0 and original. Can't find same option in ishiiruka build.
Find
Reply
03-01-2019, 02:58 AM (This post was last modified: 03-01-2019, 11:22 PM by Tino.)
#7,677
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(02-27-2019, 08:19 PM)vorob Wrote: In main dolphin builds there is an option "force texture filtering" it helps cover pixelated backgrounds in re0 and original. Can't find same option in ishiiruka build.

with the filtering mode option you can select forced to achieve the same.
Find
Reply
03-02-2019, 12:36 AM
#7,678
vorob Offline
Junior Member
**
Posts: 21
Threads: 4
Joined: Jan 2015
(03-01-2019, 02:58 AM)Tino Wrote: with the filtering mode option you can select forced to achieve the same.

Omg, I was blind. Super, now I've got a smooth picture. But I've got another question, any way to make the picture brighter, any sliders, filters, shaders? See, I'm playing on GPD Win 2 (https://i.redd.it/d0gr0nvjxw711.jpg), its a portable computer and sometimes external light won't do good for dark games.
Find
Reply
03-06-2019, 11:28 AM
#7,679
shangry Offline
Member
***
Posts: 96
Threads: 15
Joined: Mar 2015
Is the culling mode supposed to actually disable culling from the game? Because it hasn't worked on anything I've tried. Is it just a feature that's still in the works? It would be nice to use it for looking around the game world and/or making widescreen codes obsolete. Unless I'm misunderstanding the reason for its inclusion or its function.
Find
Reply
03-07-2019, 04:36 AM (This post was last modified: 03-11-2019, 06:04 AM by Tino.)
#7,680
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
shangry: that option controls back face culling, so it has no effect on the culling applyed by the game code, only back/front face culling applyed by opengl
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 766 767 768 769 770 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode