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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-08-2018, 02:46 AM
#7,621
mikezilla2 Offline
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whats next to be added Tino ? Smile
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12-10-2018, 12:39 AM
#7,622
Tino Offline
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Rigth now im really busy so instead of adding new things Im concentrated on debuging.
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12-10-2018, 03:23 AM
#7,623
zemeon Offline
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I am curious on how this all works. Do you usually add new features from dolphin into ishiiruka? If so do you plan on adding the resource pack feature that the dolphin master is probably going to get soon?
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12-16-2018, 04:42 AM
#7,624
nitrocb
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(07-28-2018, 11:11 PM)Radu13 Wrote: I have a new issue...
Given that if i enabled fullscreen when a game is launched, the cursor are not disappear, for solve this i need to start the game in windowed mode and then enable fullscreen from the on top bar of dolphin.
But if my cursor goes to one of borders like up, down, left and right, or corners, the cursor appears again and the IR cursor goes crazy.

I can confirm this issue. I am using build 777(2d11f5fb1).
When starting a game directly in fullscreen mode, the cursor is not disappearing, even though the checkbox in the graphic settings is ticked.
When starting a game in window mode and then switching to fullscreen using the menu (emulation --> fullscreen), then the mouse cursor is hidden correctly.
Also Alt-Enter does NOT hide the cursor. It is only working using the menu.

Would be great, if this can be fixed!

Thanks in advance!
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12-17-2018, 05:11 AM
#7,625
Tino Offline
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(12-16-2018, 04:42 AM)nitrocb Wrote: I can confirm this issue. I am using build 777(2d11f5fb1).
When starting a game directly in fullscreen mode, the cursor is not disappearing, even though the checkbox in the graphic settings is ticked.
When starting a game in window mode and then switching to fullscreen using the menu (emulation --> fullscreen), then the mouse cursor is hidden correctly.
Also Alt-Enter does NOT hide the cursor. It is only working using the menu.

Would be great, if this can be fixed!

Thanks in advance!

is this issue also present in 1075?
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12-17-2018, 03:36 PM
#7,626
fifkee
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Bug 
>i may or may not made an account just to post on this thread, and I'm really not going to go through 764 pages to find out if my issue has been seen

I want to get into TAS production, but first, I need to be able to access the "TAS Input" controller.
Every time the controller is open while a game is playing, the inputs flicker, the joysticks start moving on their own (slightly), and last but not least, the entire emulator crashes.
It does it on every game too, Project M, Mario Kart, SMG1/2, and all.

Same (but unsolved) issue here: https://forums.dolphin-emu.org/Thread-dolphin-crashing-when-using-tas-input

Any ideas on how to fix?
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12-18-2018, 04:45 AM
#7,627
DJBarry004 Offline
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Is this still happening in latest (official) dev builds? The thread you referenced states that it happened in 5.0 stable, which is old at this point.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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12-22-2018, 07:50 AM
#7,628
Emufan Offline
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Gsync don't works with Dolphin?
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12-22-2018, 02:55 PM
#7,629
fifkee
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Wink 
Sorry for the late response, initially I thought it didn't work, but apparently having a wii remote connected kills Project M. Thanks for the help, TAS works perfectly! Big Grin
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12-22-2018, 07:23 PM
#7,630
Emufan Offline
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Ok... Solved. Gsync only works with official Dolphin and dx11.
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