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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-20-2018, 02:41 AM
#7,531
legolas119 Offline
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hi, i have a problem with Super Mario Galaxy: as soon as i oad the game, the black screen at the beginning doesn0t disappears and it is freezed in this way: https://s33.postimg.cc/oka319lnj/Immagine.png

Is there a workaround in roder to run Super Mario Galaxy? All other games work perfectly, Mario Galaxy 2 included.
I tired with 2 dirrent iso iimages, but same issue...

thanks!
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08-21-2018, 12:25 AM
#7,532
Tino Offline
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(08-18-2018, 04:00 PM)Ericthe1 Wrote: Hi. There seems to be a problem with Ishiiruka 1066. No matter what game I play, I get a constant black screen on the OpenGL video plugin. I hear the game playing, but nothing is shown. The other video plugins work fine.

are you susing any post procees shader? i cannot reproduce it so any info regarding the issue and configuration used will be helpfull.
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08-21-2018, 12:29 AM
#7,533
Tino Offline
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(08-20-2018, 02:41 AM)legolas119 Wrote: hi, i have a problem with Super Mario Galaxy: as soon as i oad the game, the black screen at the beginning doesn0t disappears and it is freezed in this way: https://s33.postimg.cc/oka319lnj/Immagine.png

Is there a workaround in roder to run Super Mario Galaxy?  All other games work perfectly, Mario Galaxy 2 included.  
I tired with 2 dirrent iso iimages, but same issue...

thanks!

can you try starting it it single core mode to see if is an fifo issue?
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08-21-2018, 06:22 AM
#7,534
Ericthe1 Offline
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(08-21-2018, 12:25 AM)Tino Wrote: are you susing any post procees shader? i cannot reproduce it so any info regarding the issue and configuration used will be helpfull.
Strange, removing the post process shaders fixed the issue. Thanks.
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08-21-2018, 09:08 AM
#7,535
Tino Offline
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(08-21-2018, 06:22 AM)Ericthe1 Wrote: Strange, removing the post process shaders fixed the issue. Thanks.

can you give me more detail on what shader were you using to fix it?
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08-21-2018, 09:33 AM
#7,536
Ericthe1 Offline
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(08-21-2018, 09:08 AM)Tino Wrote: can you give me more detail on what shader were you using to fix it?

I used the adaptive sharpen shader.
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08-27-2018, 03:26 AM
#7,537
xstrike9999
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N00bish question. Where do I put custom textures with Ishiiruka? I don't have User folder in the emulator directory or the Dolphin directory in My Documents.
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08-27-2018, 03:40 AM
#7,538
Rufus Offline
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Checking back after a few months to check if the bloody roar hybridfx fix has been added?
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08-27-2018, 12:44 PM
#7,539
xstrike9999
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(08-27-2018, 03:26 AM)xstrike9999 Wrote: N00bish question. Where do I put custom textures with Ishiiruka? I don't have User folder in the emulator directory or the Dolphin directory in My Documents.

Anyone?
Do I create the folder myself?
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08-27-2018, 01:29 PM
#7,540
Tino Offline
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updated latest folder with a new version:
- Custom Textures: fall back to the non palleted textures naming if the specific name for the palleted texture does not exists ( this helps avoid duplicated textures in some games).
- Implement hybrid xfb: just a temporal implmentation until master changes merged are finished.

@Rufus: blody roar should be fixed pleae test it and let me know if it works as intended.
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