hi guys,
i need your help please. I downloaded both the latest dev release of Solphin regular version and Ishiiruka version.
This is my current pc config: CPU i5 4690K overclocked to 4.2Ghz, nvida GTX 970 G1 Gaming, 8 GB RAM.
I tried different options, for example:
Direct 3d or Vulkan with regular dolphin and Direct 3d 12 with Ishiiruka
Resolution: Native 640x528
Anti-Aliasing: 4xSAA
Anysotropic filter: 4X
I think that it is enough to run games with all effects active...but i see that games, some games in particular, glitchy. For example during Tatsunoko vs Capcom, it runs at 60fps but very often it glitchy at 5, 20 fps for a moment. I tried also with Anti-Aliasing: NONE and Anysotropic filter: 1x. Same issue. So it isn't for sure a performance problem of my pc...
Same issue in Donkey Komng Country Return, Zelda Skywar Sword, Mario Tennis, Super Mario Galaxy 2...
I have installed Microsfot Visual C++ 2017 so i think that everything is ok..
How can i solve this issue?
Many thanks!
i need your help please. I downloaded both the latest dev release of Solphin regular version and Ishiiruka version.
This is my current pc config: CPU i5 4690K overclocked to 4.2Ghz, nvida GTX 970 G1 Gaming, 8 GB RAM.
I tried different options, for example:
Direct 3d or Vulkan with regular dolphin and Direct 3d 12 with Ishiiruka
Resolution: Native 640x528
Anti-Aliasing: 4xSAA
Anysotropic filter: 4X
I think that it is enough to run games with all effects active...but i see that games, some games in particular, glitchy. For example during Tatsunoko vs Capcom, it runs at 60fps but very often it glitchy at 5, 20 fps for a moment. I tried also with Anti-Aliasing: NONE and Anysotropic filter: 1x. Same issue. So it isn't for sure a performance problem of my pc...
Same issue in Donkey Komng Country Return, Zelda Skywar Sword, Mario Tennis, Super Mario Galaxy 2...
I have installed Microsfot Visual C++ 2017 so i think that everything is ok..
How can i solve this issue?
Many thanks!