(07-13-2018, 02:34 AM)Tino Wrote: Load Custom Material Maps: allow the usage of extra material data like bump, normal and specular maps while using custom textures to improve quality while using phong shading enabled.
Arbitrary MipMap Detection: for ishiiruka it works differently , It uses some euristics to detect custom mips, it sometimes cause glitches but in most cases works correctly and is faster.
Force Dithering: force the use of dithering to reduce color banding and enchance color quality.
High Precision Frame Buffer: uses a 10 bits per channel framebuffer to improbe color quality while using some post proceccing effects like bloom or ssao.
Disable Copy Filter: it is not needed in ishiiruka because you can select the bliting shader that is applied while coping data to the framebuffer, you can even inplement your own bliting shader.
OH buddy thank you very much for the whole explanation! Now I understand everything!!!
Just Notice one strange (Bug I think). When you Enable the High Precision Frame Buffer [Using HD Texture Pack or not doesn't matters nether shaders] Map overlay Full Black.
CPU: AMD Ryzen 7 2700X 4000MHz OC | RAM: G.Skill DDR4 Dual 16GB 3200MHz OC | GPU: NVIDIA GeForce RTX 2080 1710MHz
SSD: Corsair Force MP500 240GB NVMeM.2
Ishiiruka-x64 1075