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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-07-2018, 05:27 AM
#7,451
Radu13 Offline
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(07-06-2018, 11:30 PM)Tino Wrote: thanks for the info will take a look

I just uploaded a video showing the problem and my save file if you want, thanks for your support anyway!
Video: https://youtu.be/1RCz19p9uOE

Save PAL version: https://drive.google.com/file/d/1NBj0AiiX4_miQbC9B7KU-unjMM6ZuhvW/view
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07-11-2018, 01:28 AM
#7,452
AGT2
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isn't about time for the new stable version to be released?

By the way this is a fantastic version of dolphin
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07-11-2018, 01:33 AM
#7,453
Asylum96 Offline
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Every time I open Dolphin and open a game right away, my anti-aliasing settings keep getting reset back to None.
Is there a way to fix this?
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07-11-2018, 01:44 AM
#7,454
JosJuice Offline
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(07-11-2018, 01:33 AM)Asylum96 Wrote: Every time I open Dolphin and open a game right away, my anti-aliasing settings keep getting reset back to None.
Is there a way to fix this?

Which games have you observed this happening with?
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07-11-2018, 02:06 AM (This post was last modified: 07-11-2018, 02:44 AM by Asylum96.)
#7,455
Asylum96 Offline
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(07-11-2018, 01:44 AM)JosJuice Wrote: Which games have you observed this happening with?

It seems to be all games.
I tried on both the stable and the latest versions.
The only way I can stop it from resetting is if I open the graphics configuration BEFORE opening a game.

If I open dolphin and open a game right away, it resets my anti-aliasing setting to None.

UPDATE: It seems to only affect the OpenGL backend? It does not reset when I use DirectX 11.
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07-11-2018, 04:24 AM
#7,456
Aldo
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(07-06-2018, 11:30 PM)Tino Wrote: thanks for the info will take a look

Hello @Tino did you figured out the problem for metroid prime?
I have the same issue that @Radu13 has.
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07-11-2018, 08:58 PM (This post was last modified: 07-11-2018, 09:02 PM by BlackAngel.)
#7,457
BlackAngel Offline
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Does Ishiiruka Support Mipmap Detection Update Like Latest Dolphin-Emu version?

Load Custom Material Maps in Advanced Tab Ishiiruka Option
Is the same as Arbitrary MipMap Detection Dolphin Option?

Also wondering on Ishiiruka what exactly does the options Force Dithering & High Precision Frame Buffer
Dolphin-Emu Master has Disable Copy Filter to Make image Clearly and Sharper
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07-13-2018, 02:24 AM
#7,458
Tino Offline
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(07-11-2018, 01:28 AM)AGT2 Wrote: isn't about time for the new stable version to be released?

By the way this is a fantastic version of dolphin

at this mooment latets dev is more stable than stable version, i only conserve the old version because some friends use it for netplay and seems to work better for them that the lastest dev.
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07-13-2018, 02:25 AM
#7,459
Tino Offline
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(07-11-2018, 04:24 AM)Aldo Wrote: Hello @Tino did you figured out the problem for metroid prime?
I have the same issue that @Radu13 has.

still didnt have time to look at it im really bussy this days at the office.
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07-13-2018, 02:34 AM (This post was last modified: 07-13-2018, 02:39 AM by Tino.)
#7,460
Tino Offline
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(07-11-2018, 08:58 PM)BlackAngel Wrote: Does Ishiiruka Support Mipmap Detection Update Like Latest Dolphin-Emu version?

Load Custom Material Maps in Advanced Tab Ishiiruka Option
Is the same as Arbitrary MipMap Detection Dolphin Option?

Also wondering on Ishiiruka what exactly does the options Force Dithering & High Precision Frame Buffer
Dolphin-Emu Master has Disable Copy Filter to Make image Clearly and Sharper
Load Custom Material Maps: allow the usage of extra material data like bump, normal and specular maps while using custom textures to improve quality while using phong shading enabled.
Arbitrary MipMap Detection: for ishiiruka it works differently , It uses some euristics to detect custom mips, it sometimes cause glitches but in most cases works correctly and is faster.
Force Dithering: force the use of dithering to reduce color banding and enchance color quality.
High Precision Frame Buffer: uses a 10 bits per channel framebuffer to improbe color quality while using some post proceccing effects like bloom or ssao.
Disable Copy Filter: it is not needed in ishiiruka because you can select the bliting shader that is applied while coping data to the framebuffer, you can even inplement your own bliting shader.
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