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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
06-27-2018, 09:53 AM
#7,431
sirfredrick Offline
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(06-27-2018, 01:08 AM)Tino Wrote: did you try  Dolphin master latest dev version to see if they have the same issue under dx11? if not is an issue i can fix and with your help we can debug it, but if they have the same issue then is a problem with your system drivers.

Here are some images of what it looks like in the lastest dev verision of Dolphin in DirectX11 and what it looks like in the lastest version of Ishiiruka Dolphin.
[Image: pu180x50.png]
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06-27-2018, 12:32 PM (This post was last modified: 06-27-2018, 12:38 PM by Tino.)
#7,432
Tino Offline
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(06-27-2018, 09:53 AM)sirfredrick Wrote: Here are some images of what it looks like in the lastest dev verision of Dolphin in DirectX11 and what it looks like in the lastest version of Ishiiruka Dolphin.

can you share your graphic configuration?
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06-27-2018, 01:19 PM
#7,433
sirfredrick Offline
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(06-27-2018, 12:32 PM)Tino Wrote: can you share your graphic configuration?

Basic:

Backend-Direct3D 9/11
Adapter-Intel HD Graphics 3000

Display:
Fullscreen Resolution-Auto
Aspect Ratio-Auto

Vsync []
Use Fullscreen []

All of Other []

Enhancements:
Internal Resolution-1x 640x528
Anti Aliasing-None
Anisotropic Filtering-1x
Filtering-Native
Culling-Native

Scaled EFB Copy [x]
Use Scaling Filter [x]
Force 24-bit Color [x]

Texture Scaling:
Texture Scaling Mode-Off
DePosterize [x]
Scaling Factor 2x

Embedded Frame Buffer:
Skip EFB Access from CPU []
Fast EFB Access []
Ignore Format Changes [x]
Store EFB copies Texture Only [x]

Texture Cache:
Accuracy-Fast

External Frame Buffer: Disable [x]

Bounding Box: Mode-Disabled

Fast Depth Calculation [x]
Full Async Shader Compilation []

The only one that is active in advanced is
Compile Shaders on Startup [x]
[Image: pu180x50.png]
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06-27-2018, 11:08 PM
#7,434
Tino Offline
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(06-27-2018, 01:19 PM)sirfredrick Wrote: Basic:

Backend-Direct3D 9/11
Adapter-Intel HD Graphics 3000

Display:
Fullscreen Resolution-Auto
Aspect Ratio-Auto

Vsync []
Use Fullscreen []

All of Other []

Enhancements:
Internal Resolution-1x 640x528
Anti Aliasing-None
Anisotropic Filtering-1x
Filtering-Native
Culling-Native

Scaled EFB Copy [x]
Use Scaling Filter [x]
Force 24-bit Color [x]

Texture Scaling:
Texture Scaling Mode-Off
DePosterize [x]
Scaling Factor 2x

Embedded Frame Buffer:
Skip EFB Access from CPU []
Fast EFB Access []
Ignore Format Changes [x]
Store EFB copies Texture Only [x]

Texture Cache:
Accuracy-Fast

External Frame Buffer: Disable [x]

Bounding Box: Mode-Disabled

Fast Depth Calculation [x]
Full Async Shader Compilation []

The only one that is active in advanced is
Compile Shaders on Startup [x]

the issues reamin under opengl?
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06-28-2018, 01:38 AM
#7,435
sirfredrick Offline
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(06-27-2018, 11:08 PM)Tino Wrote: the issues reamin under opengl?

I can't run dolphin with opengl on that machine because it only supports opengl 3.1
[Image: pu180x50.png]
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06-30-2018, 05:19 AM
#7,436
joeltun
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https://www.virustotal.com/it/file/488e7ee1726834e2f519a7a2ccf4f1cf49bf81dca512c778961d437c054eeff3/analysis/1529803810/ woah cool.
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06-30-2018, 06:10 AM
#7,437
Helios Offline
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woah cool a random chinese AV vendor's heuristics engine fucked up
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07-02-2018, 09:59 AM
#7,438
sirfredrick Offline
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(06-27-2018, 11:08 PM)Tino Wrote: the issues reamin under opengl?

I just tried it on my other computer with Intel UHD Graphics 630. On Directx 9/11 and OpenGL it performs normally. So it seems to be only with my older Intel HD Graphics 3000 and only on Ishiiruka Dolphin. Again, on regular Dolphin everything renders perfectly on both GPUs.
[Image: pu180x50.png]
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07-02-2018, 10:25 AM
#7,439
Tino Offline
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(07-02-2018, 09:59 AM)sirfredrick Wrote: I just tried it on my other computer with Intel UHD Graphics 630. On Directx 9/11 and OpenGL it performs normally. So it seems to be only with my older Intel HD Graphics 3000 and only on Ishiiruka Dolphin. Again, on regular Dolphin everything renders perfectly on both GPUs.

yes, i was enable to reproduce the issue in an  older pc, will try to see what is causing it, thanks for the report.
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07-02-2018, 11:20 AM
#7,440
Albedo Piazzolla Offline
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Hey Tino, any progress with Hybrid XFB? just checkin is all.
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