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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-17-2018, 01:11 AM
#7,371
Tino Offline
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to create the materials you need to use the Ishiiruka texture tool that is published in the 3rd post in this thread. you have in that post a description of the input textures you need.
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05-18-2018, 03:20 AM (This post was last modified: 05-18-2018, 03:23 AM by Knight45.)
#7,372
Knight45 Offline
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I tried using the program but it doesn't generate .mat textures all the times when in bulk, I've only been able to generate one .mat texture one at a time. Do I need all the texture types? I have the diffuse texture, .bump texture, .nrm, and .spec texture. I don't know what a .lum would look like so I cannot try to create one. I'm trying to get this effect, will .mat files be able to create this same effect?

https://i.imgur.com/YIYEoSI.png

I went through the pack that has this texture on the Magic armor and it's only using a .nrm texture.
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05-18-2018, 03:33 AM
#7,373
Tino Offline
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(05-18-2018, 03:20 AM)Knight45 Wrote: I tried using the program but it doesn't generate .mat textures all the times when in bulk, I've only been able to generate one .mat texture one at a time. Do I need all the texture types? I have the diffuse texture, .bump texture, .nrm, and .spec texture. I don't know what a .lum would look like so I cannot try to create one. I'm trying to get this effect, will .mat files be able to create this same effect?

https://i.imgur.com/YIYEoSI.png

I went through the pack that has this texture on the Magic armor and it's only using a .nrm texture.
for that effect you only need .nrm and difuse, and .spec if you need to alter the reflectivity of the material, .lum are for emisive materials (emit light). the program generates an error log if you send me the log i can  debug what problem is geting with your textures.
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05-19-2018, 12:59 AM (This post was last modified: 05-19-2018, 01:00 AM by Knight45.)
#7,374
Knight45 Offline
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When using the tool, and providing the .spec, diffuse, and .nrm texture do they get merged into a .mat texture or are they suppose to be separate. I was trying to get a shield to have the effect but I got two files, a .spec and .mat. I also ask this because that image I showed you with the Magic armor only uses a diffuse and a .nrm texture. I was thinking maybe the creators renamed the .mat to a .nrm or something.
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05-19-2018, 01:03 AM
#7,375
Tino Offline
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.bump., .nrm and .spec are merged to .mat file, .lum and difuse are copied in the usable folder you should only have (.mat or .nrm not a mix of them), .lum and difuse
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05-19-2018, 01:11 AM
#7,376
Knight45 Offline
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Alright, I just did a test for a texture, I got a .mat and the diffuse, I didn't use a bump texture or a .lum texture. I think it's working now, I was using .dds format and I think that's why I was receiving errors.
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05-19-2018, 06:13 AM (This post was last modified: 05-19-2018, 06:13 AM by Knight45.)
#7,377
Knight45 Offline
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Are there any other settings to decrease stutter in game with texture packs besides Prefetch Custom Textures and GPU Texture Decoding. I don't think GPU Texture Decoding does anything noticable for me and Prefetch Custom Textures just makes the emulator crash for me.
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05-19-2018, 06:50 AM
#7,378
Tino Offline
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@Knight45: if you what to use prefectch your ram should be biguer that the texture pack size, the only way to reduce stutering while using texture packs is to use compressed textures or have a lot of ram Smile
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05-19-2018, 06:53 AM
#7,379
Knight45 Offline
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(05-19-2018, 06:50 AM)Tino Wrote: @Knight45: if you what to use prefectch your ram should be biguer that the texture pack size, the only way to reduce stutering while using texture packs is to use compressed textures or have a lot of ram Smile

Alright thank you, then that is definitely why the game was crashing when I had that option enabled. Since I have 24 GB of RAM and the pack is above that. I think I may lower some textures from 4k to 2k and maybe remove the mip-mapping or later get some more RAM.
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05-19-2018, 07:59 AM
#7,380
SnusFika
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The new windows update version 1803 (OS Build 17134.48) causes Ishiiruka to be promptly deleted. It will assume the regular Dolphin.exe on startup. Something has gone terribly wrong. Please look into this.
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