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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-09-2018, 05:34 AM
#7,321
Gman2
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Mine stutter's sometimes and goes slow and also there's a darkish square in the top left quarter of the screen. Anyone know how to get rid of it?
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04-11-2018, 10:30 PM
#7,322
Tino Offline
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(04-06-2018, 04:14 AM)HenrikoMagnifico Wrote: It's giving me this error every time I start Pikmin with my texture pack, please help!
https://pastebin.com/qPJkyAeA

will be fixed in the next version thanks for the report.
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04-15-2018, 09:26 PM
#7,323
TheDolphinSpeedMyChildhood
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Hello dear,i have a big problem with the new versions of ishiiruka dolphin.When i start a wii game  that say "the wiimote 1 is disconnected" and i don't know what i have to do to fix this.
have you a tips or tricks for this problem ?
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04-16-2018, 08:38 AM
#7,324
Tino Offline
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(04-15-2018, 09:26 PM)TheDolphinSpeedMyChildhood Wrote: Hello dear,i have a big problem with the new versions of ishiiruka dolphin.When i start a wii game  that say "the wiimote 1 is disconnected" and i don't know what i have to do to fix this.
have you a tips or tricks for this problem ?

do you know the version this issue started?
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04-23-2018, 12:06 PM
#7,325
Tino Offline
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updated latest folder witha new version, fixed small issue with tessrelation shaders, added an option to use float textures for the efb to increase output quality while using post processing shaders, feedback is welcome.
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04-24-2018, 04:38 AM (This post was last modified: 04-24-2018, 05:48 AM by djneo.)
#7,326
djneo Offline
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sounds like a neat improvement!
Thanks Smile

edit: 
I see some new options!

What nice does this "High precision buffer" do? Do you think I should turn that ON? Sounds like a pretty nice and save improvement, judging from the description.

Also... I know this is not exactly new, but I always wanted to ask you, what FILTERING do you recommend for the best quality to use. Forced, normal, native or disabled?
Thanks for all the hard work you putting into this and eventually, answering my stupid questions Smile

edit2:

I'm not sure if you are aware of it, but you just made the specular intensity slider working even on the jerseys!
Lol even the newest NHL 18 on the PS4 cant do that during the actual gameplay and you just make it work on the Wii game hah Smile

https://www.youtube.com/watch?v=27NHFJ4uAHc

So is this something that is normally handled/ controlled by the materials textures?
Wonder why it is now working on the body (jerseys), but not on the equipment (gloves, goalie pads, hockey sticks etc.)

Amazing stuff.
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32 GB RAM
Nvidia 1080ti
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04-24-2018, 05:40 AM
#7,327
brenzodude
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Hello Friends!

I recently started playing Melee Netplay and it runs like a dream. I have a question to ask you guys.

Which backend is more optimal for Melee, DX11 or DX12. I tried both out, but they look identical in terms of resolution and FPS. I want to ask the community what is the difference and which one is better for me.

Just in case, here are all of the backends that Dolphin (btw its Ishiiruka, but you probably already know that) gives me: DX11, DX12, DX9, OpenGL, Vulkan (experimental)

My specs: Windows x64, Gtx 1080, I7 7700k 4.2GHz, Crucial ballistix 16gb ram

This is where I got Melee Netplay:
https://www.smashladder.com/guides/view/272o/how-to-play-melee-online-netplay-guide-faster-melee-5-8-7
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04-24-2018, 06:07 AM (This post was last modified: 04-24-2018, 06:09 AM by Tino.)
#7,328
Tino Offline
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(04-24-2018, 04:38 AM)djneo Wrote: sounds like a neat improvement!
Thanks Smile

edit: 
I see some new options!

What nice does this "High precision buffer" do? Do you think I should turn that ON? Sounds like a pretty nice and save improvement, judging from the description.
[color=#ff3333]It uses a high precicion float rgb testure for the efb to keep more information about the colors, that in conbination with bloom and tonemapping post processing should give you  great results[/color]

Also... I know this is not exactly new, but I always wanted to ask you, what FILTERING do you recommend for the best quality to use. Forced, normal, native or disabled?
Thanks for all the hard work you putting into this and eventually, answering my stupid questions Smile
[color=#ff3333]Normal is the best, the rest of the options are to fix some issues in other games[/color]

edit2:

I'm not sure if you are aware of it, but you just made the specular intensity slider working even on the jerseys!
Lol even the newest NHL 18 on the PS4 cant do that during the actual gameplay and you just make it work on the Wii game hah Smile
[color=#ff3333]looks really nice Smile[/color]

https://www.youtube.com/watch?v=27NHFJ4uAHc

So is this something that is normally handled/ controlled by the materials textures?
[color=#ff3333]yes material textures can control how and deform the normal maps to make it lok event better[/color]
Wonder why it is now working on the body (jerseys), but not on the equipment (gloves, goalie pads, hockey sticks etc.)
[color=#ff3366]If you use forced ligthing it does affeects the unaffected objects?[/color]
Amazing stuff.
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04-24-2018, 06:08 AM
#7,329
Tino Offline
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(04-24-2018, 05:40 AM)brenzodude Wrote: Hello Friends!

I recently started playing Melee Netplay and it runs like a dream. I have a question to ask you guys.

Which backend is more optimal for Melee, DX11 or DX12. I tried both out, but they look identical in terms of resolution and FPS. I want to ask the community what is the difference and which one is better for me.

Just in case, here are all of the backends that Dolphin (btw its Ishiiruka, but you probably already know that) gives me: DX11, DX12, DX9, OpenGL, Vulkan (experimental)

My specs: Windows x64, Gtx 1080, I7 7700k 4.2GHz, Crucial ballistix 16gb ram

This is where I got Melee Netplay:
https://www.smashladder.com/guides/view/272o/how-to-play-melee-online-netplay-guide-faster-melee-5-8-7
for your hardware configuration i would recomend the dx11 backend it will give you the best stability/qaulity
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04-24-2018, 06:15 AM (This post was last modified: 04-24-2018, 06:16 AM by djneo.)
#7,330
djneo Offline
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Nope, it doesn't unfortunately. That was the 1st thing I tried.

Yes, you can make all 3d objects really shiny, so it does work in some way with the "Rim intensity" slider, but the light is not moving. It just make all those other objects bright.
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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