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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-22-2018, 09:30 PM
#7,271
drgn Offline
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ı am using ishiruuka 1044 and opengl give me black screen. Sound yes display no basically. Dx11/12 no such this problem but in fire emblem path of radiance they give me line on character faces opengl dont give this error.
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03-22-2018, 10:16 PM
#7,272
leomar x Offline
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Is possible to use 360pad as nuchuk and wiimote like itself on hybrid wiimote mode?

Let me explain:
my wiimote works perfect, but I have a horrible dead zone on my nuncuk

then I tried to use the "hybrid wiimote" mode.
360pad = nunchuk.
wiimote = itself.

Here is my problem:
In hybrid mode the cursor functions (IR) are assigned only to the mouse, not for the wiimote, this makes impossible to use the 360pad in a hand with the wiimote on the another hand.

There is any way to use the 360 pad as nunchuck and maintain the IR functions on the wiimote?

THX!
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03-22-2018, 11:23 PM
#7,273
Tino Offline
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(03-22-2018, 09:30 PM)drgn Wrote: ı am using ishiruuka 1044 and opengl give me black screen. Sound yes display no basically. Dx11/12 no such this problem but in fire emblem path of radiance they give me line on character faces opengl dont give this error.

opengl problem started on version 1044 or you get black screens in previous versions?
can you send me a screenchot of the problem in dx11?
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03-22-2018, 11:24 PM
#7,274
Tino Offline
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(03-22-2018, 10:16 PM)leomar x Wrote: Is possible to use 360pad as nuchuk and wiimote like itself on hybrid wiimote mode?

Let me explain:
my wiimote works perfect, but I have a horrible dead zone on my nuncuk

then I tried to use the "hybrid wiimote" mode.
360pad = nunchuk.
wiimote = itself.

Here is my problem:
In hybrid mode the cursor functions (IR) are assigned only to the mouse, not for the wiimote, this makes impossible to use the 360pad in a hand with the wiimote on the another hand.

There is any way to use the 360 pad as nunchuck and maintain the IR functions on the wiimote?

THX!
that is a nice feature request for master also so recomend you post it on the global feature request forum.
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03-23-2018, 03:14 AM
#7,275
Mars_Lars Offline
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(03-22-2018, 11:24 PM)Tino Wrote: that is a nice feature request for master also so recomend you post it on the global feature request forum.

Please, I am still having the same issue with D3D12, can you help me?
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03-23-2018, 04:04 AM
#7,276
Tino Offline
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(03-23-2018, 03:14 AM)Mars_Lars Wrote: Please, I am still having the same issue with D3D12, can you help me?

rigth now im really bussy at work, will take a look at your issue this weekend, in the meantime can you disable threading support in the graphic configuration and see if you get the same hangs while using dx12?
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03-23-2018, 06:18 AM
#7,277
Mars_Lars Offline
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(03-23-2018, 04:04 AM)Tino Wrote: rigth now im really bussy at work, will take a look at your issue this weekend, in the meantime can you disable threading support in the graphic configuration and see if you get the same hangs while using dx12?

I apologize, I will wait until then, thank you for answering so many of my questions yesterday. You're a huge help. And disabling multi-threading doesn't help.
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03-23-2018, 06:42 AM
#7,278
drgn Offline
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Posts: 69
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(03-22-2018, 11:23 PM)Tino Wrote: opengl problem started on version 1044 or you get black screens in previous versions?
can you send me a screenchot of the problem in dx11?

black screen opengl, there was 1034 look at titania face.

https://prnt.sc/iv0gnp
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03-23-2018, 07:12 AM
#7,279
Tino Offline
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(03-23-2018, 06:42 AM)drgn Wrote: black screen opengl, there was 1034 look at titania face.

https://prnt.sc/iv0gnp
Vertex rounding enabled did not fix the graphics under dx11?
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03-24-2018, 12:31 PM
#7,280
UnsaidPower076 Offline
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I love this custom version, it´s better than the original emulator.
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