ı am using ishiruuka 1044 and opengl give me black screen. Sound yes display no basically. Dx11/12 no such this problem but in fire emblem path of radiance they give me line on character faces opengl dont give this error.
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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03-22-2018, 10:16 PM
Is possible to use 360pad as nuchuk and wiimote like itself on hybrid wiimote mode?
Let me explain: my wiimote works perfect, but I have a horrible dead zone on my nuncuk then I tried to use the "hybrid wiimote" mode. 360pad = nunchuk. wiimote = itself. Here is my problem: In hybrid mode the cursor functions (IR) are assigned only to the mouse, not for the wiimote, this makes impossible to use the 360pad in a hand with the wiimote on the another hand. There is any way to use the 360 pad as nunchuck and maintain the IR functions on the wiimote? THX! 03-22-2018, 11:23 PM
(03-22-2018, 09:30 PM)drgn Wrote: ı am using ishiruuka 1044 and opengl give me black screen. Sound yes display no basically. Dx11/12 no such this problem but in fire emblem path of radiance they give me line on character faces opengl dont give this error. opengl problem started on version 1044 or you get black screens in previous versions? can you send me a screenchot of the problem in dx11? 03-22-2018, 11:24 PM
(03-22-2018, 10:16 PM)leomar x Wrote: Is possible to use 360pad as nuchuk and wiimote like itself on hybrid wiimote mode?that is a nice feature request for master also so recomend you post it on the global feature request forum. 03-23-2018, 03:14 AM
03-23-2018, 04:04 AM
(03-23-2018, 03:14 AM)Mars_Lars Wrote: Please, I am still having the same issue with D3D12, can you help me? rigth now im really bussy at work, will take a look at your issue this weekend, in the meantime can you disable threading support in the graphic configuration and see if you get the same hangs while using dx12? 03-23-2018, 06:18 AM
(03-23-2018, 04:04 AM)Tino Wrote: rigth now im really bussy at work, will take a look at your issue this weekend, in the meantime can you disable threading support in the graphic configuration and see if you get the same hangs while using dx12? I apologize, I will wait until then, thank you for answering so many of my questions yesterday. You're a huge help. And disabling multi-threading doesn't help. 03-23-2018, 06:42 AM
(03-22-2018, 11:23 PM)Tino Wrote: opengl problem started on version 1044 or you get black screens in previous versions? black screen opengl, there was 1034 look at titania face. https://prnt.sc/iv0gnp 03-23-2018, 07:12 AM
(03-23-2018, 06:42 AM)drgn Wrote: black screen opengl, there was 1034 look at titania face.Vertex rounding enabled did not fix the graphics under dx11? |
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