(02-21-2018, 07:08 PM)djneo Wrote: Christmas time is here (again) !testing now..
EDIT:
So that fading textures are still there using DX11. The change is it works fine with the default textures now, it still fading using custom textures.
https://www.youtube.com/watch?v=AvofJHssTls
The great news for me tho is that using DX11 over OpenGL improved my performance with about 15fps plus, which is quite significant!
Now testing the tesselation..
that happends with all custom textures or with some specific ones? can you send me a sample o f a texture that suffers that issue?


testing now..