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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-04-2018, 11:42 PM (This post was last modified: 02-04-2018, 11:43 PM by Tino.)
#7,151
Tino Offline
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(02-04-2018, 11:41 PM)JosJuice Wrote: I think the error with Auto (Window Size) and possibly also the mipmap distance fluctuations are caused by a problem on this line:

https://github.com/Tinob/Ishiiruka/blob/404a07ffd9340546252f4d44d363745b457d69dc/Source/Core/VideoCommon/VertexManagerBase.cpp#L200

iEFBScale isn't actually equal to the EFB scale, it's an arbitrary enum. For instance, it's set to 6 when using 3x IR, and it's set to 0 when using Auto (Window Size). This problem was solved in Dolphin by adding a function in RenderBase that VertexManagerBase can use for getting the current EFB scale:

https://github.com/dolphin-emu/dolphin/commit/a310cbec8e7dfa18b22d53dc45a47757a97c827d

But I suppose this function is a bit less straightforward to add in Ishiiruka, since Ishiiruka still supports having different scales horizontally and vertically.

your are completly rigth, forget that 0 was a valid value Smile
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02-05-2018, 01:18 AM
#7,152
Tino Offline
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@bighead: uploaded a new version , can you please test if the issues are solved?
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02-05-2018, 06:31 AM (This post was last modified: 02-05-2018, 06:33 AM by Bighead.)
#7,153
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All mipmap issues are fixed. Smile Full packs are here: http://www.mediafire.com/folder/1t1kwxpt6leqe/Textures_Super_Mario_Galaxy

Auto (window) seems to have a new bug, the screen gets stretched beyond the bottom of the window. All other IRs are fine.

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02-05-2018, 11:45 AM
#7,154
Tino Offline
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@Bighead: that issue is fixed in version 1034, currently on the latest folder
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02-05-2018, 07:55 PM
#7,155
Rufus Offline
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ahem. gonna comment on the bloody roar thing?
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02-05-2018, 08:08 PM (This post was last modified: 02-05-2018, 08:09 PM by Tino.)
#7,156
Tino Offline
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@Rufus hybrid xfb is still not merged, so no error there, you will have to wait until I finish master merge.
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02-06-2018, 06:45 AM
#7,157
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oh ok. Thought it was. My bad.
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02-11-2018, 06:17 AM
#7,158
kevenz Offline
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Hi

Anyone got D3DCompiler dll error when lauching a game with DX11 since revision 990 approximately.... I'm still using 988 since this one worked ok.

I can play the game with 1034 using vulkan or OpenGL but not directx..... I've updated to the lastest directx and lastest video card driver...

This is pretty weird.
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02-12-2018, 12:57 AM (This post was last modified: 02-12-2018, 12:57 AM by Tino.)
#7,159
Tino Offline
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(02-11-2018, 06:17 AM)kevenz Wrote: Hi

Anyone got D3DCompiler dll error when lauching a game with DX11 since revision 990 approximately.... I'm still using 988 since this one worked ok.

I can play the game with 1034 using vulkan or OpenGL but not directx..... I've updated to the lastest directx and lastest video card driver...

This is pretty weird.

the problem origin is the increment in the required version of the d3dcompiler, older versions have problems compiling ubershaders.
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02-12-2018, 02:17 AM
#7,160
Rickv123 Offline
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@Tino,

I just downloaded the most recent version (Ishiiruka.1034) and mipmaps seem to be broken again.
Any idea what's going on?
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