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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
02-01-2018, 08:59 PM
#7,131
djneo Offline
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..another issue using DirectX11 is this texture fading glitch:

https://youtu.be/6qJwVyY0jy8
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02-01-2018, 09:02 PM (This post was last modified: 02-01-2018, 09:03 PM by djneo.)
#7,132
djneo Offline
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https://youtu.be/g-WHwDFX42k..and lines around textures (numbers)
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02-01-2018, 09:10 PM
#7,133
djneo Offline
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Good news is that the SSAA now works as intended with OpenGL Smile
So ya, I could use the OpenGL, because there is no "fading textures" glitch, but the post processing not working there now (it does work with DirectX11)

https://youtu.be/snKSZiF7a9I

And of course, it would be awesome if we could fix the DirectX11 for this game because there is no tesselation option in OpenGL

Thoughts? Smile
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02-03-2018, 12:25 AM
#7,134
Tino Offline
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@djneo: does the error you discrive happends even without your textures or they only happend while using custom textures?
I was able to reproduce the pp isue so o will try to fix it thanks for the report.
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02-03-2018, 02:04 AM (This post was last modified: 02-03-2018, 02:11 AM by djneo.)
#7,135
djneo Offline
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@tino: all listed issues happened with or without custom textures. Sorry for not being clear Smile

Edit: it looks like there are these tiny lines around the textures. As for the textures fading to black.. this issue exists only with the DirectX11. It's fine with OpenGL and even DirectX12, I just can't use 12, because it makes the game crashing quite often.

Any ideas why the polygons brake with the tesselation ON? Does anyone else have similar issues with the other games?
Thanks..
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02-03-2018, 12:58 PM (This post was last modified: 02-03-2018, 01:05 PM by embrez.)
#7,136
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hi everyone is anyone could build a mac version or could teach me how to build one? I've been trying but no luck to figuring out
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02-03-2018, 08:03 PM
#7,137
Bighead Offline
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Hey Tino any chance these PRs could be merged into Ishiiruka?
https://github.com/dolphin-emu/dolphin/pull/6297
https://github.com/dolphin-emu/dolphin/pull/6289

At the very least, load the textures and do nothing special with the "_arb" flag. I just made some updates to the SMG packs and without this Ishiiruka will not load the textures. I haven't been following Ishiiruka for awhile so I haven't checked if it has arbitrary mipmap detection or not. I tested it out and it doesn't seem to be the case.

I noticed Ishiiruka has its own way of obtaining a similar effect for "normal" textures by setting Filtering to native.

Spoiler: (Show Spoiler)
Dolphin with arbitrary mipmap detection in effect. The orange lava is slightly further away.
[Image: BIDwZk3.jpg]

Ishiiruka with "Filtering" set to native, the effect is similar but not exact as the orange lava is closer.
[Image: H0mRKLe.jpg]

Dolphin without arbitary mipmap detection, or Ishiiruka with Filtering set to anything other than native. This one is the most "wrong" of the bunch.
[Image: 5sGp52V.jpg]
The end result is similar enough I think, so that's not the important bits. Mostly right now there's just textures that use "_arb" that main branch supports that currently Ishiiruka does not. And the idea behind the "arb" flag was to get the same effect above only with custom textures. I don't know how Ishiiruka is doing things differently, so maybe "_arb" can just force native filtering for custom textures if the result is similar to this.

Spoiler: (Show Spoiler)
[Image: Y76Rubb.jpg]
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
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02-04-2018, 06:37 AM (This post was last modified: 02-04-2018, 09:10 AM by Tino.)
#7,138
Tino Offline
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(02-03-2018, 12:58 PM)embrez Wrote: hi everyone is anyone could build a mac version or could teach me how to build one?  I've been trying but no luck to figuring out

could you give me more detail on the problem you are having compiling it?
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02-04-2018, 06:38 AM
#7,139
Tino Offline
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(02-03-2018, 08:03 PM)Bighead Wrote: Hey Tino any chance these PRs could be merged into Ishiiruka?
https://github.com/dolphin-emu/dolphin/pull/6297
https://github.com/dolphin-emu/dolphin/pull/6289

At the very least, load the textures and do nothing special with the "_arb" flag. I just made some updates to the SMG packs and without this Ishiiruka will not load the textures. I haven't been following Ishiiruka for awhile so I haven't checked if it has arbitrary mipmap detection or not. I tested it out and it doesn't seem to be the case.

I noticed Ishiiruka has its own way of obtaining a similar effect for "normal" textures by setting Filtering to native.

Spoiler: (Show Spoiler)
Dolphin with arbitrary mipmap detection in effect. The orange lava is slightly further away.
[Image: BIDwZk3.jpg]

Ishiiruka with "Filtering" set to native, the effect is similar but not exact as the orange lava is closer.
[Image: H0mRKLe.jpg]

Dolphin without arbitary mipmap detection, or Ishiiruka with Filtering set to anything other than native. This one is the most "wrong" of the bunch.
[Image: 5sGp52V.jpg]
The end result is similar enough I think, so that's not the important bits. Mostly right now there's just textures that use "_arb" that main branch supports that currently Ishiiruka does not. And the idea behind the "arb" flag was to get the same effect above only with custom textures. I don't know how Ishiiruka is doing things differently, so maybe "_arb" can just force native filtering for custom textures if the result is similar to this.

Spoiler: (Show Spoiler)
[Image: Y76Rubb.jpg]

will try to add this functionality soon
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02-04-2018, 08:26 AM (This post was last modified: 02-04-2018, 08:26 AM by embrez.)
#7,140
embrez Offline
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(02-04-2018, 06:37 AM)Tino Wrote: could you give me meore detail obnn the poroblem you are habing compiling it?
I have this error when typing cmake .. on terminal
CMake Error: The source directory "/Users/(myname)" does not appear to contain CMakeLists.txt.
but I did cd build but it keep looking at this path

also I'm not very familliar with builiding files
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