..another issue using DirectX11 is this texture fading glitch:
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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02-01-2018, 08:59 PM
..another issue using DirectX11 is this texture fading glitch:
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti
..and lines around textures (numbers)
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 02-01-2018, 09:10 PM
Good news is that the SSAA now works as intended with OpenGL
So ya, I could use the OpenGL, because there is no "fading textures" glitch, but the post processing not working there now (it does work with DirectX11) And of course, it would be awesome if we could fix the DirectX11 for this game because there is no tesselation option in OpenGL Thoughts?
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti 02-03-2018, 12:25 AM
@djneo: does the error you discrive happends even without your textures or they only happend while using custom textures?
I was able to reproduce the pp isue so o will try to fix it thanks for the report.
@tino: all listed issues happened with or without custom textures. Sorry for not being clear
Edit: it looks like there are these tiny lines around the textures. As for the textures fading to black.. this issue exists only with the DirectX11. It's fine with OpenGL and even DirectX12, I just can't use 12, because it makes the game crashing quite often. Any ideas why the polygons brake with the tesselation ON? Does anyone else have similar issues with the other games? Thanks..
specs:
Windows 10 Intel i7-9900K @ 4.9Ghz 32 GB RAM Nvidia 1080ti
hi everyone is anyone could build a mac version or could teach me how to build one? I've been trying but no luck to figuring out
02-03-2018, 08:03 PM
Hey Tino any chance these PRs could be merged into Ishiiruka?
https://github.com/dolphin-emu/dolphin/pull/6297 https://github.com/dolphin-emu/dolphin/pull/6289 At the very least, load the textures and do nothing special with the "_arb" flag. I just made some updates to the SMG packs and without this Ishiiruka will not load the textures. I haven't been following Ishiiruka for awhile so I haven't checked if it has arbitrary mipmap detection or not. I tested it out and it doesn't seem to be the case. I noticed Ishiiruka has its own way of obtaining a similar effect for "normal" textures by setting Filtering to native. Spoiler: Spoiler: 02-04-2018, 06:38 AM
(02-03-2018, 08:03 PM)Bighead Wrote: Hey Tino any chance these PRs could be merged into Ishiiruka? will try to add this functionality soon (02-04-2018, 06:37 AM)Tino Wrote: could you give me meore detail obnn the poroblem you are habing compiling it?I have this error when typing cmake .. on terminal CMake Error: The source directory "/Users/(myname)" does not appear to contain CMakeLists.txt. but I did cd build but it keep looking at this path also I'm not very familliar with builiding files |
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