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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-21-2018, 08:32 PM
#7,101
DiBurkle Offline
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Tino, any news on the new XFB method under Ishiiruka?
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01-21-2018, 11:49 PM
#7,102
Tino Offline
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(01-21-2018, 08:32 PM)DiBurkle Wrote: Tino, any news on the new XFB method under Ishiiruka?

i was on a business trip last 2 weeks, will try to update everything in the next weeks.
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01-22-2018, 10:35 AM
#7,103
Tino Offline
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@Rufus: updates the latest folder witha new version, now your shader should work with vulkan, also included a modified version of your shader, it improves the dithering code and fixes the scanlines while using different efb scales, this is a temporal fix while support for destination resolution scaling shader is implemented
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01-23-2018, 02:48 AM
#7,104
Rufus Offline
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My brudda. You know da whey. xD
Thanks.
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01-23-2018, 10:15 AM
#7,105
Rufus Offline
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Seems like the hybrid xbf effects are put in. But it only removes the heavy pixelation in Bloody Roar and changes it to slightly pixelated. Is it possible for you to detect videos like pcsx2 and change xbf effect method (instead of software/hardware of course) depending on if a video is playing? This could bring back the crisp 3D graphics in that game and allow the videos to show at the same time.
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01-23-2018, 08:51 PM
#7,106
djneo Offline
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Hi guys,

anybody else gets this error message using Materials texture tool?
"tex1_1024x1024_m_5c7e21a137b6ee71_14: Wrong size detected. Spected: 4096x4096 Found: 3840x3840"

What now? Smile
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01-23-2018, 10:49 PM
#7,107
Tino Offline
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(01-23-2018, 08:51 PM)djneo Wrote: Hi guys,

anybody else gets this error message using Materials texture tool?
"tex1_1024x1024_m_5c7e21a137b6ee71_14: Wrong size detected. Spected: 4096x4096 Found: 3840x3840"

What now? Smile
Thanks.

that means that the size of your material texture is diferent from the size of your colour texture, you have to resize them to be the same size.
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01-23-2018, 11:19 PM
#7,108
djneo Offline
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ah, okay.
But the Ishi tool made the material texture different (bigger), is that okay?
If yes, then I just correct the material texture back to the default (correct) size in an editor and that's it?

Thanks Smile
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01-23-2018, 11:29 PM
#7,109
Tino Offline
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(01-23-2018, 11:19 PM)djneo Wrote: ah, okay.
But the Ishi tool made the material texture different (bigger), is that okay?
If yes, then I just correct the material texture back to the default (correct) size in an editor and that's it?

Thanks Smile

yes the tool enlarge the texture but the results in quzality are not optimal for that all source textures need to be the same size
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01-23-2018, 11:37 PM
#7,110
djneo Offline
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thanks Tino,

yes, I made all the material maps using "Insane bump" plugin, which made all textures with one click from the one source texture, so the textures were all the same size.
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