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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
01-04-2018, 10:29 AM
#7,071
Rufus Offline
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Crashes on escape when using reshade.
Bloody Roar Primal Fury is pixelated.
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01-04-2018, 05:56 PM (This post was last modified: 01-04-2018, 05:59 PM by JosJuice.)
#7,072
JosJuice Offline
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(01-04-2018, 10:29 AM)Rufus Wrote: Bloody Roar Primal Fury is pixelated.

To clarify this for Tino using the context from the other forum thread where this was discussed: It's pixelated because the game INI enables Real XFB. Upstream Dolphin avoids the problem using Hybrid XFB.
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01-04-2018, 11:32 PM
#7,073
Tino Offline
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(01-01-2018, 09:27 PM)ratg97 Wrote: In mario kart... in selection menu... textures are invisible...
can you give a little more detail on your configuration and hardware?
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01-04-2018, 11:40 PM (This post was last modified: 01-04-2018, 11:40 PM by Tino.)
#7,074
Tino Offline
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(01-04-2018, 10:29 AM)Rufus Wrote: Crashes on escape when using reshade.
Bloody Roar Primal Fury is pixelated.

reshade crash is known, i recomend using internal postprocessing intead,
bloddy roar will be fixed when hybrid xfb is merged.
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01-04-2018, 11:42 PM
#7,075
Tino Offline
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(01-04-2018, 05:56 PM)JosJuice Wrote: To clarify this for Tino using the context from the other forum thread where this was discussed: It's pixelated because the game INI enables Real XFB. Upstream Dolphin avoids the problem using Hybrid XFB.

Thanks Smile
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01-04-2018, 11:46 PM
#7,076
DiBurkle Offline
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Tino did you manage to reproduce the bug in Xenoblade with the config that i shared?
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01-05-2018, 12:08 AM
#7,077
Rufus Offline
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(01-04-2018, 11:40 PM)Tino Wrote: reshade crash is known, i recomend using internal postprocessing intead,
bloddy roar will be fixed when hybrid xfb is merged.

yeah but the reshade crash doesn't happen on the official build. also, the internal pp doesn't have 3 of the shaders that I like from reshade. maybe when the new version gets merged, the crash may go away too. we'll see.
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01-05-2018, 03:13 AM
#7,078
Tino Offline
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(01-04-2018, 11:46 PM)DiBurkle Wrote: Tino did you manage to reproduce the bug in Xenoblade with the config that i shared?

yes sorry for the lack of feedback will be fixed in the next version.
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01-05-2018, 05:22 AM
#7,079
DiBurkle Offline
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(01-05-2018, 03:13 AM)Tino Wrote: yes sorry for the lack of feedback will be fixed in the next version.

Dont worry Tino, its the first week of the year, i wont blame anybody for any lack of response Big Grin  . Im curious now, could you tell me what was the factor of the error?

Tks
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01-05-2018, 05:49 AM
#7,080
Tino Offline
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(01-05-2018, 05:22 AM)DiBurkle Wrote: Dont worry Tino, its the first week of the year, i wont blame anybody for any lack of response Big Grin  . Im curious now, could you tell me what was the factor of the error?

Tks

tessellation, you have tessellation enabled and one of the tesselation shaders was failing to compile.
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