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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-30-2017, 11:54 AM
#7,061
Larryeedwards Offline
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I have a odd problem. When I run Tornado Outbreak the game starts to run normal,but textures become distorted I'm using the Direct3D9 Backend Any ideas? 


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I'm really addicted to playing Tornado Outbreak. :3
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12-31-2017, 01:12 AM
#7,062
Tino Offline
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@destinydragonGino: if you are running windows they are located on the /Users/[Your User Name]/Documents/Dolphin Emulator/Config folder, if you are running in portable mode is inside the emulator folder in /user/Config folder, if you didn't try it please ru nthe emulator in portable mode, reconfigure it and test if the issue persist to isolate if is a configuration issue or is a plataform specific error.
To run In portable mode just add a portable.txt file inside your ishiiruka folder and tun the emulator and it will start from default configuration.

@Larryeedwards: does the same happends on other games or is just specific for tha game, the issue change if you change filtering mode? can you give me more detail on your configuration?
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12-31-2017, 04:29 AM
#7,063
destinydragonGino
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(12-31-2017, 01:12 AM)Tino Wrote: @destinydragonGino: if you are running windows they are located on the /Users/[Your User Name]/Documents/Dolphin Emulator/Config folder, if you are running in portable mode is inside the emulator folder in /user/Config folder, if you didn't try it please ru nthe emulator in portable mode, reconfigure it and test if the issue persist to isolate if is a configuration issue or is a plataform specific error.
To run In portable mode just add a portable.txt file inside your ishiiruka folder and tun the emulator and it will start from default configuration.

@Larryeedwards: does the same happends on other games or is just specific for tha game, the issue change if  you change filtering mode? can you give me more detail on your configuration?

Hi, so I checked it out in portable mode and it works... if I get rid of the shaders I'm using. So, from what I can tell, it is the shaders that are the problem. The ones in order I'm using is, : Bloom, SSAO, SSGI, MATSODOF, Filmgrain, Dolphin FX

When I got rid of them, the game works but it is still slow as hell which may be due to my settings. So, I will check it out to see if I can't speed it up. (if you have any options, let me know.) As for now, I'm still curious why the shaders aren't working. The config file is attached below. Thanks. 


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.zip   Config.zip (Size: 7.15 KB / Downloads: 55)
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12-31-2017, 05:18 AM
#7,064
DiBurkle Offline
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(12-30-2017, 03:28 AM)Tino Wrote: @DiBurkle and @destinydragonGino: Im unable to reproduce the issue can you share your configuration files?

there you go.


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.7z   Config-DB.7z (Size: 2.91 KB / Downloads: 45)
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12-31-2017, 06:47 AM (This post was last modified: 12-31-2017, 06:53 AM by Larryeedwards.)
#7,065
Larryeedwards Offline
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It only happens in Tornado Outbreak strangely. Changing the filtering only made the textures even more distorted.
I'm really addicted to playing Tornado Outbreak. :3
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12-31-2017, 09:30 PM (This post was last modified: 01-01-2018, 09:53 AM by fudgepop01.)
#7,066
fudgepop01 Offline
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Hi!

I'm looking to add a modification that allows me to send whatever data I need from this Dolphin build to another process (I'm making a fancy controller input display in node/electron and at the very least to get the binary data signals from the claimed port). I THINK I've figured out how to do this (I'm new to C++ - my main programming experience comes from working with node.js and react/web-dev stuff), but I can't test it, for when I try to compile it in VS2017, I get errors when the compiler tries to compile certain, unmodified files.

For instance, C4819 plagues multiple files, and other files have various issues too. Here's what I currently get upon trying to build the relevant "Dolphin.sln" file: https://i.imgur.com/sXfSpAC.png

Thanks for the help!
- fudge

---

upon further investigation I learned:
changing the computer's region REALLY messes with the compiler and that was the cause. Switching back to US fixed it
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01-01-2018, 10:08 AM
#7,067
Tino Offline
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(12-31-2017, 04:29 AM)destinydragonGino Wrote: Hi, so I checked it out in portable mode and it works... if I get rid of the shaders I'm using. So, from what I can tell, it is the shaders that are the problem. The ones in order I'm using is, : Bloom, SSAO, SSGI, MATSODOF, Filmgrain, Dolphin FX

When I got rid of them, the game works but it is still slow as hell which may be due to my settings. So, I will check it out to see if I can't speed it up. (if you have any options, let me know.) As for now, I'm still curious why the shaders aren't working. The config file is attached below. Thanks. 

Will test your vonfig files later as for the performance, recomend to start form default settings, increase internal resolution then start with other improvements until you get a god balance betwen quality and performance
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01-01-2018, 10:11 AM
#7,068
Tino Offline
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Happy new year for all Dolphin comunity.
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01-01-2018, 09:27 PM
#7,069
ratg97 Offline
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In mario kart... in selection menu... textures are invisible...
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01-02-2018, 04:53 AM
#7,070
DiBurkle Offline
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Happy new year everyone!
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