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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-20-2017, 07:10 PM
#7,051
djneo Offline
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Awesome, thanks Smile
Let me know please when you have a time to look in my PC for debugging, as you suggested. Thanks!
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-28-2017, 11:06 PM
#7,052
iDroid
Unregistered
 
Hey !
I'm having an issue using the latest build (1018), when I use the Vulkan rendering and I enable the option to decode textures using GPU, the game does not launch and I encounter this error :
[Image: 1514466274-ooops.png]

I hope this will help you to fix anything xd
Windows 10 Pro x64
Intel Celeron N3350
4GB
Intel HD Graphics 500

And without GPU decode thing MKW runs fine except during races where I have some weird flashes (screen flashes).
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12-29-2017, 12:45 AM
#7,053
Tino Offline
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updated latest folder with a new version, issue reported by @iDroid should be fixed, about the second issue the flashes i was unable to reproduce it more detail will help me.
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12-29-2017, 01:35 AM
#7,054
Tino Offline
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Another fast update, merged pull request #105 from jmlee, added support for full async shader compilation under ogl and also for proper hybrid shaders. testing is welcome. All credists go to jmlee
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12-29-2017, 05:08 AM
#7,055
DiBurkle Offline
Zayr
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Posts: 29
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Joined: Jul 2015
Hey Tino,

I found this problem using Ishiiruka Per-Pixel Lighting, i tried on the Master Branch and there was no problem.

[Image: JM7hmen.png]
[Image: gHopYCV.png]

Do you know what could be causing it?

tks,
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12-29-2017, 06:17 AM (This post was last modified: 12-29-2017, 06:29 AM by Tino.)
#7,056
Tino Offline
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@DiBurkle:The issue happens with exclusive uber shaders enabled? Do it happens in all the backends?
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12-29-2017, 10:20 AM
#7,057
DiBurkle Offline
Zayr
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Posts: 29
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Joined: Jul 2015
Tino,

Changed Uber Shaders method and the problem still persists using exclusive and disable. I tried putting DX12 but it doesn't even compile:

[Image: TuQaaPK.png]

But it does work on OGL:

[Image: x0PHHTK.png]
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12-30-2017, 01:33 AM
#7,058
destinydragonGino
Unregistered
 
Hi, so I am trying to run Xenoblade Chronicles with the HQ texture pack and 60 FPS cheat (which I've seen work in videos) and whenever I start the game, it gives me the message.

"Failed to get pipeline for backend shader draw"

I looked over my settings but I can't figure out the problem. On the official dolphin, the game works but it is really slow, which is why I want to try it on this.

My specs are Intel I7, Nvidia 860M, Windows 10 x64, and I'm using version 1024 with Vulcan as my backend. Please let me know if anyone has a solution. Thanks.
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12-30-2017, 03:28 AM
#7,059
Tino Offline
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@DiBurkle and @destinydragonGino: Im unable to reproduce the issue can you share your configuration files?
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12-30-2017, 04:11 AM
#7,060
destinydragonGino
Unregistered
 
(12-30-2017, 03:28 AM)Tino Wrote: @DiBurkle and @destinydragonGino: Im unable to reproduce the issue can you share your configuration files?

Hi, can you tell me where to find the config files? Thanks.
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