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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
12-09-2017, 10:24 AM
#7,031
djneo Offline
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@Tino, so I tried your suggestion, put Ishi on 1st and on 2nd disk to the root. And the textures just not load. Portable mode or not, same result.
When I prefetch the texture I see message that 0 bytes loaded in 0 seconds Big Grin

That is weird
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12-09-2017, 12:45 PM
#7,032
Tino Offline
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(12-09-2017, 10:24 AM)djneo Wrote: @Tino, so I tried your suggestion, put Ishi on 1st and on 2nd disk to the root. And the textures just not load. Portable mode or not, same result.
When I prefetch the texture I see message that 0 bytes loaded in 0 seconds Big Grin

That is weird

thats really weird, I putted your texture in one of my game texture folders and it loaded correctly, just to be shure when you enabled portable mode did you move the textures to the user folder inside the ishiiruka folder?
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12-09-2017, 06:26 PM
#7,033
djneo Offline
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(12-09-2017, 12:45 PM)Tino Wrote: thats really weird, I putted your texture in one of my game texture folders and it loaded correctly, just to be shure when you enabled portable mode did you move the textures to the user folder inside the ishiiruka folder?

I copied them, so they remain in the old documents folder too.
When you say "enable", it is done just by making the "portable" text file and then copy or move texture folder with game ID into the "textures" folder that was created in the new "user" folder?
This is what I did.
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12-09-2017, 11:48 PM
#7,034
Tino Offline
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(12-09-2017, 06:26 PM)djneo Wrote: I copied them, so they remain in the old documents folder too.
When you say "enable", it is done just by making the "portable" text file and then copy or move texture folder with game ID into the "textures" folder that was created in the new "user" folder?
This is what I did.

the only thing that i can think is to connect to your pc and try to debug the issue myself, if you have time and you are willing to give me access, please contact me witha private message and will try to fix the issue.
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12-10-2017, 03:00 AM (This post was last modified: 12-10-2017, 03:11 AM by otherman.)
#7,035
otherman Offline
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Hi Tino!
Can you add/update this shaders?

MXAO 3.1
SuperDepth3D 1.9.9

As always, thank you for your incredible work!
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12-10-2017, 05:37 AM
#7,036
ISuperMarioI Offline
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Video Rate Hack is always resetting to default starting with 997.
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12-10-2017, 07:08 AM (This post was last modified: 12-10-2017, 07:08 AM by djneo.)
#7,037
djneo Offline
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(12-09-2017, 11:48 PM)Tino Wrote: the only thing that i can think is to connect to your pc and try to debug the issue myself, if you have time and you are willing to give me access, please contact me witha private message and will try to fix the issue.

Yes, thanks again Tino.
I will pm you when Im at home on Monday.

I'm really curious what this can be Smile
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12-10-2017, 12:59 PM (This post was last modified: 12-10-2017, 01:48 PM by Tino.)
#7,038
Tino Offline
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updated latest folder with a new version, implemented post processing shader for the vulkan backend, still have some bugs but to be shure i need more testing on different platforms. Also fixes some issues here and there.
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12-11-2017, 12:59 AM
#7,039
Tino Offline
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updated latest folder with a new version, fixed some issues while using post processing in convination with multisampling under dx12. Enjoy.
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12-11-2017, 01:29 AM
#7,040
Tino Offline
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an another minor update to fix the issue reported by @ISuperMarioI, thanks for the report.
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