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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
11-29-2017, 02:30 AM
#6,991
mstreurman Offline
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(11-28-2017, 06:30 PM)djneo Wrote: Hi Tino,
just wanted to report that with the latest build the NHL 2k11 is not working anymore on Opengl. The game runs, you can hear the sound, but you can't see anything.

You probably have to fiddle a bit with the EFB/XFB options Smile
Check my profile for up to date specs.
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11-29-2017, 03:55 AM
#6,992
Tino Offline
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@djneo : can you find the last version that worked?
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11-29-2017, 05:10 AM
#6,993
djneo Offline
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(11-29-2017, 03:55 AM)Tino Wrote: @djneo  : can you find the last version that worked?

I will!
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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11-30-2017, 08:33 PM
#6,994
djneo Offline
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@Tino, so opengl in 879 works, but custom textures not working.

Thanks for looking at it Smile
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-01-2017, 03:18 AM
#6,995
Tino Offline
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so nothing after 879 works for you?
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12-01-2017, 05:19 AM (This post was last modified: 12-01-2017, 05:21 AM by djneo.)
#6,996
djneo Offline
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Yes, the screen just remain black with open gl. I can hear the sound, but can't see anything.

Edit: You mean later versions? I couldn't find any later versions other than the last one, which is 1004, I think?
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-01-2017, 07:02 AM
#6,997
Tino Offline
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What i mean was if your tested other version than 1004 and 879, you have most of the older version in this links:
https://goo.gl/pFWsMB
https://goo.gl/Eldxmf
https://goo.gl/A1K8vy
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12-01-2017, 01:50 PM
#6,998
Tino Offline
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updated latest folder with a new version, just some fixes and improvements for the vulkan backend.
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12-01-2017, 10:49 PM
#6,999
nerboruto Offline
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(11-27-2017, 09:05 PM)nerboruto Wrote: bug:
if you select a resolution different than auto or desktop resolution ...
after compiling the vertex ubershaders, the screen resolution returns
to the same as that selected on the desktop.
change from fullscreen to window and then go back solves the problem.
Render to main window fix this problem...  Smile
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12-01-2017, 11:07 PM (This post was last modified: 12-01-2017, 11:08 PM by Tino.)
#7,000
Tino Offline
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@Techie Android: should be fixed in the repository
@nerboruto: thanks for the info will try to duplicate and fix the issue.
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