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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-30-2017, 10:29 PM
#6,941
Tino Offline
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(10-30-2017, 01:08 PM)Combone Wrote: Have same problem in Exclusive. I use option Hybrid here.

hibrid does not work with opengl is the same as disabled. Whath problems do you have with exclusive?
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10-31-2017, 01:49 AM
#6,942
Helios Offline
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just disable Qt in Cmake? Isn't hard.
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10-31-2017, 03:41 AM
#6,943
Combone Offline
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(10-30-2017, 10:29 PM)Tino Wrote: hibrid does not work with opengl is the same as disabled. Whath problems do you have with exclusive?

Tested Exclusive option and Brightness in excess continue.
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11-02-2017, 11:56 PM
#6,944
Nobulilo Offline
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Hello Everyone!
I was trinyg to get a help in main forum but they don't support it
I've been searching this problem for a while but i cant find anything about it.

When i use any version of Ishiruka above rev 792 (Including the latest Version) the game crash in a random time, after that i get the error DX12 Texture encoder (Sometimes the error get in different lines, 220, 72, etc), i was using custom textures and i thought that was the problem, but even with custom texture turned off the problem remains.
I'm Using DX12 Backend (The performance is far better than DX11) but even with Vulkan is the same thing, and with DX11 or DX9 Ishiruka fails to initialize dX11 render.
Sometimes i get the error "Queued CommandList::Background ThreadFunction Failed line 336"

Ishiruka works better than official dolphin in my computer (yes, i know i don't have a great hardware, but it works well), the framerate is far more stable than the official version, and Ishiruka 792 works fine, i've been playing for hours even with custom textures and 2K resolution in this rev (792) and i got no erros at all.


So, every new revision of Ishiruka with changes improved i'm not be able to use it because of this Texture Encoder thing.

I have every basic element updated (DX, C++ libraries, Video Driver, etc)

My RAM and video is fine and i can play other games and other emulators for hours as well with no problem.

I've tried to delete game cache, but no sucess.

Thank you!!
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11-03-2017, 01:38 AM
#6,945
Tino Offline
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(11-02-2017, 11:56 PM)Nobulilo Wrote: Hello Everyone!
I was trinyg to get a help in main forum but they don't support it
I've been searching this problem for a while but i cant find anything about it.

When i use any version of Ishiruka above rev 792 (Including the latest Version) the game crash in a random time, after that i get the error DX12 Texture encoder (Sometimes the error get in different lines, 220, 72, etc), i was using custom textures and i thought that was the problem, but even with custom texture turned off the problem remains.
I'm Using DX12 Backend (The performance is far better than DX11) but even with Vulkan is the same thing, and with DX11 or DX9 Ishiruka fails to initialize dX11 render.
Sometimes i get the error "Queued CommandList::Background ThreadFunction Failed line 336"

Ishiruka works better than official dolphin in my computer (yes, i know i don't have a great hardware, but it works well), the framerate is far more stable than the official version, and Ishiruka 792 works fine, i've been playing for hours even with custom textures and 2K resolution in this rev (792) and i got no erros at all.


So, every new revision of Ishiruka with changes improved i'm not be able to use it because of this Texture Encoder thing.

I have every basic element updated (DX, C++ libraries, Video Driver, etc)

My RAM and video is fine and i can play other games and other emulators for hours as well with no problem.

I've tried to delete game cache, but no sucess.

Thank you!!

just to understand this better can you order your report a little like
using version X:
dx11: this result, dx9 : this result, dx12: this result
using version y:
dx11: this result, dx9 : this result, dx12: this result
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11-03-2017, 10:17 AM
#6,946
Nobulilo Offline
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(11-03-2017, 01:38 AM)Tino Wrote: just to understand this better can you order your report a little like
using version X:
dx11: this result, dx9 : this result, dx12: this result
using version y:
dx11: this result, dx9 : this result, dx12: this result

Sure! Sorting the info:

Official Dolphin 5 / Ishiruka 792 (and older versions):
DX11: No Problems but i still have high frame drops,

DX9: No problem other than frame drops,
DX12: Huge fps boost and no "Texture encoder at different Lines" error. 
(Most games i can play in 2k with a rare or minimum fps drop), and i can use ReLive to recording with no problems.
Vulkan: Better than DX9 and 11 in terms of frame rate, but more slow than DX12.

Ishiruka 817 (And any other versions after 817, till the latest):
DX11: Crashes with an error "Failed to Intialize DX Render"
DX9: High Frame drops and crashes eventually
DX12: More stable FPS in game (I Can Play in 2k resolution with absolutely no frame drops) but Texture encoder at different Lines at random times when i play.
Vulkan: Texture encoder at different Lines and sometimes "Queued CommandList::Background ThreadFunction Failed line 336" error.

Thanks in advance!  Big Grin
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11-03-2017, 11:02 PM
#6,947
Drakonas Offline
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(11-03-2017, 10:17 AM)Nobulilo Wrote: Sure! Sorting the info:

Official Dolphin 5 / Ishiruka 792 (and older versions):
DX11: No Problems but i still have high frame drops,

DX9: No problem other than frame drops,
DX12: Huge fps boost and no "Texture encoder at different Lines" error. 
(Most games i can play in 2k with a rare or minimum fps drop), and i can use ReLive to recording with no problems.
Vulkan: Better than DX9 and 11 in terms of frame rate, but more slow than DX12.

Ishiruka 817 (And any other versions after 817, till the latest):
DX11: Crashes with an error "Failed to Intialize DX Render"
DX9: High Frame drops and crashes eventually
DX12: More stable FPS in game (I Can Play in 2k resolution with absolutely no frame drops) but Texture encoder at different Lines at random times when i play.
Vulkan: Texture encoder at different Lines and sometimes "Queued CommandList::Background ThreadFunction Failed line 336" error.

Thanks in advance!  Big Grin
This sounds to me like your graphics card is having problems. What graphics card do you have?
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11-04-2017, 03:43 AM
#6,948
TheLastPurple
Unregistered
 
Hi guys, i'm sorry if isn't the right post.. I'm been searching for many hours how to fix my issue, but i can't find a way...
I'm trying to use the hack "LastStoryEFBtoRAM = True" but each time it's seems to not be active...
I've set the GFX.ini in /Documents/Dolphin Emulator/Config, i've put a copy of it in Attachments, i've tried to put it in the game.ini, same results...  

My version is the last Ishiiruka x64 version, using the D3D12 with Ubershading on Hybrid mode, all shaders has been generated
I'm using a PAL Version of the game (GameID : SLSP01) The Wii System is set in French Language.

If someone can help me, i'll really appreciate it Wink
Thanks !8


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11-04-2017, 03:58 AM (This post was last modified: 11-04-2017, 04:01 AM by Tino.)
#6,949
Tino Offline
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@TheLastPurple: my error, will fix that in the next version
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11-04-2017, 03:59 AM
#6,950
TheLastPurple
Unregistered
 
@Tino Thanks you a lot for taking the time to fix it !
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