• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 692 693 694 695 696 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-29-2017, 04:45 AM
#6,931
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated latets folder with a new version, small fixes to some compilation warnings, fix dx9 while using dithering, keep track of used shader uids even if ubershader exclusive mode is used, in that way optimized shader will be build nex time the game start if "Compile shader on statup" option is enabled.
Find
Reply
10-29-2017, 07:30 AM
#6,932
bbrown43
Unregistered
 
For some reason every game is rendering at the native resolution, instead of 6x or whatever variable I have it at. Every other setting works, except for resolution. Just started today, was working fine for months. It only appears to happen when using D311. OGL works fine. Not having this issue with the regular Dolphin build either. Any ideas?
Reply
10-29-2017, 07:45 AM
#6,933
medwatt Offline
Junior Member
**
Posts: 14
Threads: 1
Joined: Aug 2016
In New Super Mario Bros, the platform is invisible along with other objects during game play. This is only an issue in DX11. I'm running Ishiiruka version 988.


Attached Files Thumbnail(s)
   
Find
Reply
10-29-2017, 10:37 AM
#6,934
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(10-29-2017, 07:45 AM)medwatt Wrote: In New Super Mario Bros, the platform is invisible along with other objects during game play. This is only an issue in DX11. I'm running Ishiiruka version 988.

Is the b issue srill present in 994?
Find
Reply
10-29-2017, 11:07 AM
#6,935
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
Don't compile code as root.

This probably won't fix your problem, but it is generally very bad practice to run compilers as root.
Find
Reply
10-29-2017, 02:58 PM
#6,936
medwatt Offline
Junior Member
**
Posts: 14
Threads: 1
Joined: Aug 2016
(10-29-2017, 10:37 AM)Tino Wrote: Is the b issue srill present in 994?

Yes.
Find
Reply
10-30-2017, 11:53 AM
#6,937
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated latest folder witha new version, fixed the issues reported for dx11 backend.
Find
Reply
10-30-2017, 12:45 PM
#6,938
Combone Offline
Junior Member
**
Posts: 14
Threads: 0
Joined: Jan 2015
Hi Tino Smile

Thanks for all updates ^^.

I report bug in Dragon Ball Z: Budokai Tenkaichi 3 on OpenGL.

[Image: hRoqWLq.png]

Have Brightness in excess.

Dolphin Master is normal.

[Image: R2T2PXW.png]
Find
Reply
10-30-2017, 12:50 PM
#6,939
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@Combone: the brigth does not change using exclusive ubershaders?
Find
Reply
10-30-2017, 01:08 PM
#6,940
Combone Offline
Junior Member
**
Posts: 14
Threads: 0
Joined: Jan 2015
(10-30-2017, 12:50 PM)Tino Wrote: @Combone: the brigth does not change using exclusive ubershaders?

Have same problem in Exclusive. I use option Hybrid here.
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 692 693 694 695 696 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 3 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode