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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
10-19-2017, 06:23 AM
#6,891
Tino Offline
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Far from dead just slow Smile
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10-20-2017, 10:47 AM
#6,892
Tino Offline
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as promized, updated latest folder. Merged uberdshaders, only to dx11 and dx12, opengl and vulkan will need a little more time. testing is welcome. Enjoy.
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10-20-2017, 12:49 PM
#6,893
philc Offline
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(10-20-2017, 10:47 AM)Tino Wrote: as promized, updated latest folder. Merged uberdshaders, only to dx11 and dx12, opengl and vulkan will need a little more time. testing is welcome. Enjoy.

Thanks Tino let me do some tests now
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10-21-2017, 07:41 PM
#6,894
lollo78 Offline
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Hi Tino, I know that you are busy but stable version is stuck on 758 release, for a long time.
The stable version is abandoned (no more bugs fix or improvements)?
It's it time for us to migrate to the unstable version and forget the stable one?
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10-21-2017, 08:37 PM
#6,895
Catarax Offline
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- Ubsershaders option always set to hybrid when desactivated and lauching a game (Can't reuse the previous Full Async Shader Compilation feature on DX12 then)
- Fast EFB option always desactived after lauching a game
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10-21-2017, 11:43 PM
#6,896
phatdonkey Offline
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(10-20-2017, 10:47 AM)Tino Wrote: as promized, updated latest folder. Merged uberdshaders, only to dx11 and dx12, opengl and vulkan will need a little more time. testing is welcome. Enjoy.

Update is working amazing. Metroid Prime Trilogy looks and plays perfect using dx12 with hybrid ubershaders. Only one issue, if you leave fullscreen and try to return it crashes. If you need the error code it's throwing up let me know and I'll fire up the game and recreate the issue to get it. 

Excellent work though!!
[Image: 2s0bfcx.jpg]
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10-22-2017, 01:28 AM (This post was last modified: 10-22-2017, 01:44 AM by Tino.)
#6,897
Tino Offline
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(10-21-2017, 07:41 PM)lollo78 Wrote: Hi Tino, I know that you are busy but stable version is stuck on 758 release, for a long time.
The stable version is abandoned (no more bugs fix or improvements)?
It's it time for us to migrate to the unstable version and forget the stable one?

stable version is based on latest stable core, and the latest stable graphic code, i will post a new stable version once the video backeds gets stable again, or when a stable core is realased.
when all the issues for ubershaders are fixed is my next stable release target.
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10-22-2017, 01:28 AM
#6,898
Tino Offline
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(10-21-2017, 08:37 PM)Catarax Wrote: - Ubsershaders option always set to hybrid when desactivated and lauching a game (Can't reuse the previous Full Async Shader Compilation feature on DX12 then)
- Fast EFB option always desactived after lauching a game
thanks for the report will try to fix them
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10-22-2017, 01:29 AM (This post was last modified: 10-22-2017, 02:08 AM by Tino.)
#6,899
Tino Offline
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(10-21-2017, 11:43 PM)phatdonkey Wrote: Update is working amazing. Metroid Prime Trilogy looks and plays perfect using dx12 with hybrid ubershaders. Only one issue, if you leave fullscreen and try to return it crashes. If you need the error code it's throwing up let me know and I'll fire up the game and recreate the issue to get it. 

Excellent work though!!

yes please more info on the crash will help me. also im unable to reproduce the issue can you share your configuration?
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10-22-2017, 07:01 PM
#6,900
phatdonkey Offline
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(10-22-2017, 01:29 AM)Tino Wrote: yes please more info on the crash will help me. also im unable to reproduce the issue can you share your configuration?

Here is the error window I am getting. Basically if I hit Alt+Enter to leave fullscreen and then try and go back into fullscreen that error pops up and Dolphin crashes. It doesn't seem to be configuration specific because I've tried multiple different settings including default. If you still want my exact configuration I'll print it up tomorrow when I get some free time.

Sidenote, although the black bar is not present on the bottom when playing if you try to modify post-processing effects while playing the game it returns. No big deal since I just savestate prior to messing with settings and then return to the savestate after getting the config I want in post-processing and it gets rid of the bar.


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[Image: 2s0bfcx.jpg]
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