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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-18-2014, 03:19 PM
#681
Linear Offline
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Is it required to delete old shader cache or dolphin save folder with new versions ?
Exclamation The man will die, but not his ideas Exclamation
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07-18-2014, 08:50 PM
#682
robynasi Offline
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Hey guys, seem that the last build is stable now for me with xenoblade chronicles! Good work Tino! Does not crash anymore on loading!
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07-18-2014, 10:26 PM
#683
dephined Offline
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Tino is it a problem for you to post a (permanet?) secondary link since mega.co.nz doesn't seem to work anymore (at least for me)?
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07-18-2014, 10:52 PM (This post was last modified: 07-18-2014, 11:13 PM by Tino.)
#684
Tino Offline
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Linear: no need to do anything with the cache, its deleted automatically when is needed.
robynasu: excelent news Smile
dephined: can you recomend a good file sharing spot to make the secondary repository?

anyone tested png texture packs to compare the performance?
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07-19-2014, 12:07 AM
#685
Tino Offline
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Added a secondary download link in sendspace to the main post while a better place is found.
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07-19-2014, 02:19 AM
#686
dephined Offline
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Thanks...my impression was confirmed by Mario Kart Wii: the "first time play stuttering" is gone and that's great, although fps are nearly the same (From what I've seen from the game I've tested I get a real fps boost from vertex pre-loaded only when fps are already over 60, but when game gets very "busy" speed gain is almost completely lost).

As a file sharing system I usually use Dropbox...

Tomorrow I'm going on vacation for 2 weeks, but before I hope to have the time to dump some other games...btw I thought that games with already dumped vertex loader wouldn't create dumps anymore (like what SMG does), instead if I leave the option enabled they do dump the files again...
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07-19-2014, 02:39 AM
#687
Tino Offline
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new dumps can always apear, because in diferent areas a game can use new loaders, the important thing is to know the amount of vertices that the loader proccess, if a loader procces a lot of vertices, it must be precompiled but for loaders that are not used offten the performance gain will not be that big.
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07-19-2014, 02:47 AM
#688
StripTheSoul Offline
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(07-19-2014, 02:19 AM)dephined Wrote: Thanks...my impression was confirmed by Mario Kart Wii: the "first time play stuttering" is gone and that's great, although fps are nearly the same (From what I've seen from the game I've tested I get a real fps boost from vertex pre-loaded only when fps are already over 60, but when game gets very "busy" speed gain is almost completely lost).

As a file sharing system I usually use Dropbox...

Tomorrow I'm going on vacation for 2 weeks, but before I hope to have the time to dump some other games...btw I thought that games with already dumped vertex loader wouldn't create dumps anymore (like what SMG does), instead if I leave the option enabled they do dump the files again...

Huh? So it's the shader cache stutters which get 'fixed' by this? :o
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-19-2014, 02:52 AM (This post was last modified: 07-19-2014, 02:55 AM by Tino.)
#689
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no, the shader cache stuters with every new version is not present, because i changes the process to only regenerate the shader cache when someone actually changes the files related to the shaders. vertex loaders only help to reduce cpu usage when decoding gc/wii vertexs to a pc friendly format.

StripTheSoul: have you tested Xenoblade with png texture packs in my recent builds?
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07-19-2014, 03:05 AM
#690
StripTheSoul Offline
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Are they much faster now? When I tried at the start FPS were horrible and some places even crashed when loading, so I've been using DDS till then and pretty happy with those ^^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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