you should take a look here:
https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game
https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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09-18-2017, 09:03 AM
you should take a look here:
https://forums.dolphin-emu.org/Thread-unofficial-howto-using-gameini-settings-per-game 09-18-2017, 10:52 PM
The Ishiiruka version will support ubershaders?
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! 09-18-2017, 11:25 PM
(09-18-2017, 09:03 AM)Tino Wrote: you should take a look here: In the support is mentions using Open GL for post processing. If i Have Direct 12, should I still use Open GL? When I apply post processing right now, each effect shows up. But if i set it to Open GL, not every effect will show up - despite being available. 09-19-2017, 07:01 AM
(09-18-2017, 09:03 AM)Tino Wrote: you should take a look here: I've tried using the guide and set some settings to one game, but not all of the changes occurred. For example, the volume and MSAA/SSAA worked, but Disable Fog or PostProcessingShader didn't work. Any input? 09-19-2017, 08:48 AM
@stayfrosty426: post porccessing is suported for dx11, dx12 and opengl if something works difeently please report it as is an issue. about PostProcessingShader in the game ini, the correct setting name is PostProcessingShaders
09-19-2017, 11:28 AM
(09-19-2017, 08:48 AM)Tino Wrote: @stayfrosty426: post porccessing is suported for dx11, dx12 and opengl if something works difeently please report it as is an issue. about PostProcessingShader in the game ini, the correct setting name is PostProcessingShaders Here's a pic of my resident evil darkside chronicles game.ini: https://imgur.com/ChltSUK The guide said only OpenGL is supported, but either way, wasn't working for me. The audio part of the ini worked and i used a very obvious shader like "fire" to see the change, but nothing happened.
work pretty fine thanks ,only a big problem on dbz tenkaichi 3 with the last revs
09-23-2017, 07:39 AM
@Tino
Now it hits another problem, this one seems to be missing an explanation. Code: /home/austin/Ishiiruka/Source/Core/DolphinWX/UINeedsControllerState.cpp: In function ‘void SetUINeedsControllerState(bool)’: |
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