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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
09-07-2017, 04:54 AM
#6,821
philc Offline
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Hi Tino.
It's possible to ishiiruka load metal, gloss map and etc?
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09-07-2017, 05:19 AM
#6,822
djneo Offline
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is anyone else have this problem, that it is not possible to use 2x SSAA antialiasing?

This setting just won't save from some reason. Every other antialias setting works just not this one, that I need to use! Smile
Thanks!
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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09-08-2017, 10:01 PM (This post was last modified: 09-08-2017, 10:21 PM by Goof245.)
#6,823
Goof245 Offline
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Has the shader generation behaviour changed recently? I have the full async hack enabled, but Metroid Prime 3 still stalls and stutters often when it's generating new shaders. It used to be, with an earlier version of Ishiiruka, that with async enabled the game would run flawlessly, and only render the missing geometry once they were completed instead of pausing the rendering thread like it does now...

Right now this fork is behaving exactly the same as the regular Dolphin builds... Sad
i7 8700K, 32GB 3000MHz DDR4, GTX 1080 Ti
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09-09-2017, 04:29 AM
#6,824
leolam Offline
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For your information, ubershaders are a thing in Dolphin master.
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09-09-2017, 07:34 PM
#6,825
Goof245 Offline
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Right so deleting my Cache folder fixed the issue, back up to full speed whether the emulator is creating new shaders or loading them from cache, no more stuttering...
i7 8700K, 32GB 3000MHz DDR4, GTX 1080 Ti
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09-10-2017, 09:44 AM
#6,826
Tino Offline
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updated latest folder with a new version, merged latets master core changes.
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09-11-2017, 08:58 AM (This post was last modified: 09-11-2017, 11:40 AM by Tino.)
#6,827
Tino Offline
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I try to read all the posts, the problem is that i don't have the time to fix all issues, will let you know when those specific issues are fixed.
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09-11-2017, 09:02 AM
#6,828
Techie Android Away
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(09-11-2017, 08:58 AM)Tino Wrote: I try to read all the posta, the problem is that i do.t have the time to fix all issues, will let you know when those specific issues are fixed.

Okay thanks.
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09-11-2017, 11:36 PM
#6,829
Tayyo Offline
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(09-10-2017, 09:44 AM)Tino Wrote: updated latest folder with a new version, merged latets master core changes.

You're very kind! 

^^
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09-15-2017, 04:45 AM
#6,830
gustebeas
Unregistered
 
Hello!

I am trying to use a gamecube controller to play super mario galaxy through a mayflash adapter. Most of the tutorials out there showcase a specific settings page for wiimotes that has a bunch of different mappings (shake, and more importantly cursor movement directions). The wiimote configuration in Ishiiruka seems to be lacking any way to remap the wiimote movement, which makes playing galaxy impossible (I was able to map A B 1 2 just fine).

Is there any way to map wiimote movement to a gamecube controller's control stick?

Thanks
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