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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
08-20-2017, 11:53 PM
#6,791
Tino Offline
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@djneo: you can enable tesselation and forced ligthing, and use the detail controls to fix the errors.
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08-20-2017, 11:56 PM
#6,792
Tino Offline
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(08-20-2017, 02:37 PM)Stephenie_james0 Wrote: Hello,

I've noticed that on 758 I'm able to run Spider-man 2 on the directx12 backend just fine, but on 981 and 984, it crashes every time at the first loading screen giving the message:

"DX12;;ID3D12QueuedCommandList;;BackgroundThreadFunction failed in D3DQueuedCommandList.cppat line 320; Failed HRESULT ; 80004005"

Do you know why that might be? I've also had F-Zero GX crash a few times giving the same message, but most of the time it doesn't crash.

edit: Spider-man 2 just crashed on the stable version as well, something about "DX12 texture cache"

try selecting "Disable Multi-Threading" in  the graphic configuration windows that shoul fix the issue
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08-21-2017, 12:45 AM
#6,793
djneo Offline
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(08-20-2017, 11:53 PM)Tino Wrote: @djneo: you can enable tesselation and forced ligthing, and use the  detail controls to fix the errors.

Already tried that.
Unfortunately, it has no effect on any lighting effect, reflection etc. Also once I enable tesselation the players almost falls apart. Some textures on them are completely invisible.
Such a shame :'(
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08-21-2017, 12:55 AM
#6,794
mikul1991 Offline
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New Ubershaders working with Ishiiruka?
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08-21-2017, 04:39 AM (This post was last modified: 08-21-2017, 04:40 AM by Helios.)
#6,795
Helios Offline
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I doubt that. Most of Ishiiruka's rendering pipeline needs to be reworked to work with ubershaders. It's a massive amount of work considering how different Ishiiruka's graphics backends are from master now.

Tino already said he was working on it. It's just an insane amount of work and will take awhile.
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08-21-2017, 08:04 AM
#6,796
Stephenie_james0
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(08-20-2017, 11:56 PM)Tino Wrote: try selecting "Disable Multi-Threading" in  the graphic configuration windows that shoul fix the issue

Tried it, same thing happens. 
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08-21-2017, 09:00 AM (This post was last modified: 08-21-2017, 09:01 AM by Tino.)
#6,797
Tino Offline
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(08-21-2017, 08:04 AM)Stephenie_james0 Wrote: Tried it, same thing happens. 

can you post the exact error message with multi-threading disabled?
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08-21-2017, 01:47 PM
#6,798
Stephenie_james0
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(08-21-2017, 09:00 AM)Tino Wrote: can you post the exact error message with multi-threading disabled?

Yeah, now it's: 

DX12;;D3DCommandListManager::ExecuteQueuedWork failed in D3DCommandListManager.cpp at line 139 HRESULT : 80004005
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08-21-2017, 09:31 PM
#6,799
djneo Offline
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(08-20-2017, 12:42 PM)Techie Android Wrote: GIMP is what I use. I recommend it for making material maps.

Thanks for the recommendation!
I'll definitely try to create materials with this and see if it makes the lighting on the textures works.

Thanks.
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08-26-2017, 09:37 AM
#6,800
DashieSparkle
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Hi, I'm new here

Just want to know a couple of things. I got all the Shader uid cache I need for Metroid Prime Trilogy but do I need to change "Usage" to something else and what video backend would be recommended for Async shader compilation?
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