(07-16-2014, 12:16 PM)Tino Wrote: purpasmart96: can you give more detail on the game and the texture pack?Wind waker, using this texture pack http://onthegreatsea.tumblr.com/ which uses safe texture cache.
updated the latest folder with a new version, some fixes and all dumps from the thread merged. thanks to everyone for the support.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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07-16-2014, 12:41 PM
07-16-2014, 04:27 PM
Hi Tino !
A little question after testing - is there any difference in new predefined vertex functions on Ati GPUs and NVIDIA GPUs ? I have some slowdowns on VPS counter (FPS is fine) on NVIDIA GPUs (about 5~10%) And VBeam function acts strange on NVIDIA GPUs - looks like when FPS is about 50 or 55, VPS drops to 50~55, but when FPS is under 30 - VPS shows 60 and no sound stuttering... But in general gameplay - my GF 670 GTX works faster than Ati... The man will die, but not his ideas
07-16-2014, 04:53 PM
(This post was last modified: 07-16-2014, 04:56 PM by purpasmart96.)
here is some dumps of 4 games which include Luigi's mansion Kirby air ride, wind waker, Super smash bros brawl. All USA.
07-16-2014, 05:48 PM
Quote:also Fxaa in dolphin is horrible If you have a more efficient shader that is small in code size, and works on all GPUs, I would love to see it. If you could do some quality improvements, that would be great.
Linear: it's realy weird what you are describing because all the vertex translator changes are CPU related, there is no gpu involved.
07-17-2014, 02:43 AM
(This post was last modified: 07-17-2014, 02:45 AM by purpasmart96.)
(07-16-2014, 05:48 PM)mudlord Wrote:No offense mudlord, but your Fxaa could use some work.Quote:also Fxaa in dolphin is horrible But this would be much better if it was more like this (this version is in hlsl so it would nee to be converted to glsl)
hey guys you are going out of topic.
purpasmart96: already fixed the issue with png textures will post a new version later. 07-17-2014, 08:29 AM
updated latest folder with a new version. more loaders added and finally after fixing my stupid code errors, png texture packs must run at full speed
07-17-2014, 10:14 AM
Why did you decide on such a weird approach to pre-generated vertex loaders when instead you could have templated the code and used explicit template instantiation? That would have removed the whole duplication, you could have just put the vertex loader ids in a table and get the compiler to generate everything for you.
that was my original idea, but in the hour I can use for dolphin every day it will take a lot of time for me to implement it right.
And also i didn't know if the inpact in performance will be that big. Now that i know that the speed up is good, will be a good idea to use templates, and also now i have a a valid database of the most used ones that will help me decide what instances to use. About the duplication in the current model, only the ones that are not already generated are added to new dumps, I still have some duplication from people posting multiple games at the same time but i will clean the duplicated code this weekend. |
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The man will die, but not his ideas 
