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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-12-2017, 01:13 PM
#6,681
vishy92 Offline
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Oh wowTongue! thank you very much. Really appreciate you took the time to do this. Have a great day!
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07-12-2017, 01:25 PM (This post was last modified: 07-12-2017, 01:37 PM by vishy92.)
#6,682
vishy92 Offline
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Still not working >.< Game not recognized as TLS and cant manually enable speedhack. Tried the same thing as before, copying the us versions game ini in edit config. Nothing happens body parts still dont render and the shader cache doesnt load up, despite being renamed to the correct Game ID.

EDIT: NVM a completely clean install fixed it. Editing the gfx.ini actually works now. I really should sleep^^ Thanks a lot!
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07-12-2017, 07:57 PM
#6,683
djneo Offline
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(07-12-2017, 09:40 AM)Tino Wrote: it does not crash for me can you give more detail?

The game was Nhl2k11 with custom textures.
But I cleaned all folders from cached or old unnecessary files and everything works fine now.

Thanks.
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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07-13-2017, 12:55 AM (This post was last modified: 07-13-2017, 12:56 AM by Emogop.)
#6,684
Emogop Offline
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Photo 
[Image: 914f4262b010d1a665e520248dd1a89a.jpeg]
This is what I get on DX11 renderer (the white stretch of water near the horizon and rectangular footprint). But when I switch to OGL renderer, all is back to normal.
Also I tested the same scene with 4607 dev build (DX11). There was nothing like that either
Settings are:
AA: off
AF: x1
.....
...
Oh I see. It's because of 'GPU Texture Decoding'. Once I turned it off the glitch is gone.
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07-13-2017, 12:44 PM
#6,685
Tino Offline
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uploaded a new stable version, re added Intant dma hack as an option to fix Resident Evil 2/3 sound issues.
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07-13-2017, 05:10 PM
#6,686
Khronikos Offline
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(07-11-2017, 07:55 AM)Khronikos Wrote: Hey Tino, should everyone still be using Async since the normal Dolphin does the Uber stuff? Is that even involved with Ishii? Will it be in the future?

Any idea on the performance lost at higher IR values with that new Uber code they have? Thanks.

Hey can anyone answer this question at all?
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07-13-2017, 10:42 PM
#6,687
Tino Offline
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@Khronikos: i will ltry to integrate ubereshaders in ishiiruka in the future, about the performance it depends on the gpu, in mid -low systems it will have a big impact in high IRs
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07-14-2017, 10:27 AM
#6,688
Knight45 Offline
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For some odd reason my anti-virus detected Dolphin.exe as a virus recently, has anyone else had this problem? I was using Microsoft Security Essentials.
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07-14-2017, 11:38 AM
#6,689
Khronikos Offline
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(07-13-2017, 10:42 PM)Tino Wrote: @Khronikos: i will ltry to integrate ubereshaders in ishiiruka in the future, about the performance it depends on the gpu, in mid -low systems it will have a big impact in high IRs

Okay, I doubt I could use this then at 4K anyway atm.
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07-14-2017, 12:08 PM
#6,690
Tino Offline
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you can use it at any resolution, ubershaders are only used while the specialised shaders are compiled so you only get slow speed while they are used the rest of the time it will work exactly as its working rigth now
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