• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 664 665 666 667 668 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-02-2017, 01:45 AM
#6,651
CarlosBrasil Offline
Junior Member
**
Posts: 7
Threads: 1
Joined: Jun 2017
Yo tanbiem tengo ese error
Find
Reply
07-06-2017, 08:12 AM
#6,652
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated latest folder with a new version, merged latest master changes, a lot of changes so feedback and testing are welcome.
Find
Reply
07-06-2017, 08:55 AM
#6,653
ThorhiantheUltimate Offline
Member
***
Posts: 185
Threads: 4
Joined: Sep 2012
Hi Tino!

I just had a question since I haven't been in the loop with your version of Dolphin (or really even master). I heard in the past that the asychronous shader compilation only works on Direct 3D backends, and I was wondering if that functionality exists in openGL or Vulkan now days or not? I was going to compile here soon for my Arch Linux rig, but that would be quite the feature to loose. It seems you are pretty busy, so sorry for taking some of your time.
Find
Reply
07-06-2017, 09:55 AM
#6,654
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(07-06-2017, 08:55 AM)ThorhiantheUltimate Wrote: Hi Tino!

I just had a question since I haven't been in the loop with your version of Dolphin (or really even master). I heard in the past that the asychronous shader compilation only works on Direct 3D backends, and I was wondering if that functionality exists in openGL or Vulkan now days or not? I was going to compile here soon for my Arch Linux rig, but that would be quite the feature to loose. It seems you are pretty busy, so sorry for taking some of your time.

async shader compilation is only implemented for dx backends, opengl implementation rigth now only works for nvidia cards and in the moment it was implemented I didnt own one.
Find
Reply
07-06-2017, 02:36 PM (This post was last modified: 07-06-2017, 02:37 PM by Emogop.)
#6,655
Emogop Offline
Junior Member
**
Posts: 39
Threads: 6
Joined: Sep 2016
What did you do Tino? Sad
957 is a total mess
on opengl backend dolphin closes itself right after launching a game
on dx11 backend the shader compilation is starting but it hangs in the process
The recent dev build (4607) is ok by the way. But it's strange that they stopped making win builds 4 days ago.
Find
Reply
07-06-2017, 03:16 PM (This post was last modified: 07-06-2017, 03:16 PM by ThorhiantheUltimate.)
#6,656
ThorhiantheUltimate Offline
Member
***
Posts: 185
Threads: 4
Joined: Sep 2012
(07-06-2017, 09:55 AM)Tino Wrote: async shader compilation is only implemented for dx backends, opengl implementation rigth now only works for nvidia cards and in the moment it was implemented I didnt own one.

Well I've got a GTX 1050. If I can learn how to compile the build properly I wouldn't mind testing things out for you when ever I have time. I use your version quite a bit anyways, especially since I'm still rocking a AMD Phenom II X6 these days, so I figure I should be able to give back lol, if there is anything I can do.

By OpenGL implementation you mean just the backend in general correct?
Find
Reply
07-06-2017, 11:08 PM
#6,657
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
@ThorhiantheUltimate: by opengl implementation i mean async shader compilation support in opengl.
Find
Reply
07-06-2017, 11:23 PM
#6,658
Panchito Offline
Member
***
Posts: 72
Threads: 0
Joined: Apr 2015
(07-06-2017, 02:36 PM)Emogop Wrote: What did you do Tino? Sad
957 is a total mess
on opengl backend dolphin closes itself right after launching a game
on dx11 backend the shader compilation is starting but it hangs in the process
The recent dev build (4607) is ok by the way. But it's strange that they stopped making win builds 4 days ago.


wohohoho...look at that attitude....unless you are paying him $$$ to make Ishii just for you, be more respectful for towards Tino for fucks sake and don't call his work a "total mess". Check your emulator settings, 957 works just fine on my end.
Find
Reply
07-06-2017, 11:52 PM (This post was last modified: 07-07-2017, 02:04 AM by Tino.)
#6,659
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(07-06-2017, 02:36 PM)Emogop Wrote: What did you do Tino? Sad
957 is a total mess
on opengl backend dolphin closes itself right after launching a game
on dx11 backend the shader compilation is starting but it hangs in the process
The recent dev build (4607) is ok by the way. But it's strange that they stopped making win builds 4 days ago.

can you please share your configuration?
I don't have those issues you  descrive on my system so it should be something in the configuration.
Can you test in portable mode with the default configuration?
Find
Reply
07-07-2017, 01:09 AM
#6,660
Orbital Offline
Junior Member
**
Posts: 21
Threads: 0
Joined: Apr 2017
Same for me, works fine.
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 664 665 666 667 668 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode