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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
07-15-2014, 04:12 PM
#651
Linear Offline
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Hi Tino !
Thanks for latest builds Smile
I've tested them all night and here is the results =
- I didn't notice any speedup in SilentHill SM with predefined vertex loaders Sad Speed was the same as with older revisions... I've also tested this on low end Core i5 2.4 GHz - same results...
- But then, I tried your latest revision with dtk audio changes from master branch... And... It runs 25% faster now !!)) Fullspeed in all cutscenes even on slow Core i5 2.4 GHz ! So, it was DTK audio changes, that gives performance boost (^_^) At least I think so...
My settings with low-end machine is attached via screenshots.
A few questions - why Dolphin runs faster with per-pixel lighting ? On low-end machine and same on my high end Core i7 + GF670 GTX...
And last question about Silent Hill SM - I know that currently issue 2098 is still not fixed, and lighting in SH works correctly only in native resolution without any MSAA or SSAA... But can you add FXAA postprocess feature into DX9 please ? OGL have FXAA and it helps to clean image in native resolution...


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Exclamation The man will die, but not his ideas Exclamation
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07-15-2014, 07:44 PM
#652
StripTheSoul Offline
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@ Tino: Yep, fixed, thanks! Smile

@Linear: Would you PLEEEEASE not call a Core i5 'low-end'? : (((((
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-15-2014, 10:25 PM (This post was last modified: 07-16-2014, 12:30 AM by Tino.)
#653
Tino Offline
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The speed up is not caused only by the dtk merge, dtk merge really improved the code and brigngs performance up a little.but a lot of speed was gained by a fix in the vertex loader code that was causing slowdowns. About fxaa as always give me time Smile
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07-15-2014, 10:57 PM
#654
StripTheSoul Offline
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Alrighty, I hope I've done this right Smile

Here's the dumps of three games...


Attached Files
.zip   MarioKartWii(NTSC)Dump.zip (Size: 5.74 KB / Downloads: 69)
.zip   WiiSportsResort(PAL)Dump.zip (Size: 5.9 KB / Downloads: 56)
.zip   XenoBladeChronicles(PAL)Dump.zip (Size: 8.69 KB / Downloads: 66)
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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07-15-2014, 11:55 PM
#655
Tino Offline
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Thanks Smile will merge them in my next release
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07-15-2014, 11:59 PM
#656
viewtiful_jay Offline
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Here are my uploads


Attached Files
.zip   NewSuperMarioBrosWii.zip (Size: 2.38 KB / Downloads: 66)
.zip   TheLastStory.zip (Size: 1.79 KB / Downloads: 70)
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07-16-2014, 12:00 AM (This post was last modified: 07-16-2014, 12:18 AM by Tino.)
#657
Tino Offline
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Thanks Smile

Thanks to everyone for the work
I will put some rules to make our lifes easy:
when you do a game loaders dump please play the game for at least 10 minutes to ensure that the more used loaders are well identified. that way i will be able to clean the code and remove redundant loaders.
when you post the loaders please post the current game minimun and maximun framerate on the area that you are playing to evaluate the impact of the changes.
if the game is already full speed but you have slowdowns, test the maximun and minimun disabling framelimit to allow a better impact analisys.
Thank again for all the support.
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07-16-2014, 07:32 AM
#658
dephined Offline
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For now I've only made 2 dumps...Tales of Monkey Island (very slow - minimum fps 7 max 12) and Batman Vengeance (min. 36 max 55)


Attached Files
.zip   Tales of Monkey Island.zip (Size: 1.29 KB / Downloads: 61)
.zip   Batman Vengeance.zip (Size: 1.22 KB / Downloads: 51)
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07-16-2014, 09:22 AM (This post was last modified: 07-16-2014, 09:23 AM by purpasmart96.)
#659
purpasmart96 Offline
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Why do texture packs that are in .png format crash when loading up a game and if you enable them in game it goes to like 2 fps? also Fxaa in dolphin is horrible, Sweetfx 's Fxaa is much better at getting those jaggies that never seem to go away.
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07-16-2014, 12:16 PM (This post was last modified: 07-16-2014, 12:22 PM by Tino.)
#660
Tino Offline
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purpasmart96: can you give more detail on the game and the texture pack?

updated the latest folder with a new version, some fixes and all dumps from the thread merged. thanks to everyone for the support.
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