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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-28-2017, 12:10 AM (This post was last modified: 05-28-2017, 02:09 PM by MayImilae.)
#6,571
SGAN Offline
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I see a new version of Ishiiruka in EmuCR:

[removed]

But I don't see any reference to a new version here.

Is the Autoaspect Ratio of Ishiiruka 948 fixed?


Changes:


Ishiiruka-Dolphin Custom Version (2017/04/08) is compiled. This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread. The focus is the gaming experience and speed. At the momment the focus is only in Windows DX9/DX11.

Important Features:
Async shader compilation (Avoiding shader compilation time)
Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
Dolpby Pro Logic II support for xaudio and openal
Larger internal resolutions (IRx6) to allow 4k gaming
Custom Texture improvements to allow direct compressed texture loading including mipmaps
DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
DX9 support for old machines
Modified Post Procesing interface to support:
-Multiple Stages allowing more complex effects.
-Depth and native gamma as inputs.
-DX11.
-Custom version of DolphinFX that work under dx11 and ogl
-SSAO and DOF.
-Texure Scaling Support
-Bump Mapping with advanced material properties (1)
-Phong Specular reflection to improve ligthing quality(1)

Other Features
Multithreaded Shader Compilation
Early depth test implementation to correct related issues and increase performance
Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
Shader generation Path reorganization to improve performance
Implemented 3d support for Side by side/TopBottom 3d rendering
Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
Others fixes and little improves.



Changelog:
* Add an option to allow net play between different revisions
* merge latest master changes
* Fix for TimeStretching setting not loaded on boot
* add contextual menu to cheat search to allow copy to clipboard
* Allow video rate up to 8x
* fix for depth post processing under opengl





The EmuCR download link for Ishiiruka 949 compiled is wrong, I finally downloaded t from here:


[removed]
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05-28-2017, 12:55 AM
#6,572
luke76bg Offline
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Hi guys, look, there is a ShaderUID cache for Wind Waker pal version ?
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05-28-2017, 02:46 AM (This post was last modified: 05-28-2017, 02:10 PM by MayImilae.)
#6,573
xystus Offline
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(05-28-2017, 12:10 AM)SGAN Wrote: I see a new version of Ishiiruka in EmuCR:

[removed]

But I don't see any reference to a new version here.

Is the Autoaspect Ratio of Ishiiruka 948 fixed?

Just download the latest version from this page.. why would you go anywhere else?
https://www.dropbox.com/sh/7f78x2czhknfrmr/AADhXhA0b8EIcCyejITS697Ca?dl=0 is in the first post of this topic.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
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05-28-2017, 11:42 AM (This post was last modified: 05-28-2017, 11:43 AM by edsephiroth.)
#6,574
edsephiroth Offline
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Posts: 25
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Hi, guys.
I've been playing Wii on Ishiiruka for three months and the last build(948) is fantastic. My pc is very old: it's an Intel Core I3 2100 @ 3.10GHz Sandy Bridge, Intel Hd graphics and 8 GB RAM. With this ancient hardware I'm playing some games at 50-60 fps smoothly.
My eyes were so bright when I tried play Metroid Prime 3 and it worked so smooth that I couldn't believe, but my joy became in sad when a bug appeared: Scan visor not working.
In some forums is said that unticking "Store EFB copies to texture only" would solve it, but it didn't happen. I've tried on previous builds (until 929), but it keeps not working.
Could you give me any help?
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05-28-2017, 12:01 PM
#6,575
Craftyawesome Offline
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(05-28-2017, 11:42 AM)edsephiroth Wrote: Hi, guys.
I've been playing Wii on Ishiiruka for three months and the last build(948) is fantastic. My pc is very old: it's an Intel Core I3 2100 @ 3.10GHz Sandy Bridge, Intel Hd graphics and 8 GB RAM. With this ancient hardware I'm playing some games at 50-60 fps smoothly.
My eyes were so bright when I tried play Metroid Prime 3 and it worked so smooth that I couldn't believe, but my joy became in sad when a bug appeared: Scan visor not working.
In some forums is said that unticking "Store EFB copies to texture only" would solve it, but it didn't happen. I've tried on previous builds (until 929), but it keeps not working.
Could you give me any help?

Right now there is a bug in latest Ishiiruka and dev build that cause this. Try 5.0 stable or Ishiiruka 751.
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05-29-2017, 12:30 AM
#6,576
Tino Offline
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(05-28-2017, 11:42 AM)edsephiroth Wrote: Hi, guys.
I've been playing Wii on Ishiiruka for three months and the last build(948) is fantastic. My pc is very old: it's an Intel Core I3 2100 @ 3.10GHz Sandy Bridge, Intel Hd graphics and 8 GB RAM. With this ancient hardware I'm playing some games at 50-60 fps smoothly.
My eyes were so bright when I tried play Metroid Prime 3 and it worked so smooth that I couldn't believe, but my joy became in sad when a bug appeared: Scan visor not working.
In some forums is said that unticking "Store EFB copies to texture only" would solve it, but it didn't happen. I've tried on previous builds (until 929), but it keeps not working.
Could you give me any help?

have you tryed 950?
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05-29-2017, 12:50 AM
#6,577
TheFedex
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Hi, I would have a small problem with Metal Gear Solid The Twin Snakes, the game goes too fast (60fps) and I do not understand how to limit the fps so it has a normal speed of play.
Can someone help me?
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05-30-2017, 09:32 AM (This post was last modified: 05-30-2017, 09:43 AM by edsephiroth.)
#6,578
edsephiroth Offline
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(05-29-2017, 12:30 AM)Tino Wrote: have you tryed 950?

Yes, I did today. Scanner works perfectly, but fps drops to 23-39; same as previous builds. Only 948 makes my PC fly on Metroid Prime 3.
I've also played Mario Kart Wii on 950 and the result were bad. FPS always stays under 20 and the screen blinks when racing. On menus characters and background blinks. Build 948 doesn't overtake 18 FPS.
There's a special sinergy between build 948 and Metroid Prime for FPS.
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05-30-2017, 09:42 AM
#6,579
KAMiKAZOW Offline
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(05-29-2017, 12:50 AM)TheFedex Wrote: Hi, I would have a small problem with Metal Gear Solid The Twin Snakes, the game goes too fast (60fps) and I do not understand how to limit the fps so it has a normal speed of play.
Can someone help me?

Options > Configuration > General > Speed Limit: 100% (Normal Speed)
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05-30-2017, 06:47 PM
#6,580
TheFedex
Unregistered
 
(05-30-2017, 09:42 AM)KAMiKAZOW Wrote: Options > Configuration > General > Speed Limit: 100% (Normal Speed)

I tried to lower that value, but then it also affects the sound of the game, which does not solve my problem.

The odd thing is that if I use the normal Dolphin (with the same setting) the speed of the game is normal (on constant 50fps), while using Ishiiruka is faster (60fps constant).  Huh
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