• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 655 656 657 658 659 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-25-2017, 07:47 AM
#6,561
MetalKnick Offline
Junior Member
**
Posts: 8
Threads: 0
Joined: Jun 2016
(05-24-2017, 08:54 PM)Tino Wrote: that is a "normal" normal map, you have to use ishiiruka texture tool to convert it to material texture.
OH OKAY. I thought that was just another option. Thanks for the help!
Find
Reply
05-25-2017, 02:34 PM
#6,562
Repiteo Offline
Professional Procrastinator
***
Posts: 64
Threads: 0
Joined: Oct 2016
When attempting to dump textures with this build, they come out primarily in the dds format, as opposed to the regular Dolphin build which exclusively exports in a png format. Is there a way to change it so that this build exports in png exclusively, like the normal versions?
Find
Reply
05-26-2017, 12:10 AM
#6,563
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
this version dumps in the original format, you should use an external tool to transform dds to png you will get beter queality that way.
Find
Reply
05-26-2017, 06:05 AM
#6,564
badbob001 Offline
Junior Member
**
Posts: 12
Threads: 2
Joined: May 2017
With latest ishiiruka and DX11 backend, Metroid Prime Trilogy (R3ME01) gives this pair of errors:

Quote:Failed to compile shader: <path to bad_ps_000.txt>
Debug info (ps_5_0)
<path>\Shader@0x00000000304896E0(8,3-7): error X300: unrecognized identifier 'ivec4'
<path>\Shader@0x00000000304896E0(8,9-11): error X300: unrecognized identifier 'val'

Quote:Failed to compile texture encoding shader.

With the latest dev dolphin build and the exact same settings (user folder is shared), I don't get this error.

How to reproduce:
1. Start game.
2. At intro, press A at 'press A to Start' message.
3. A popup will say that the game requires the nunchucks.
4. Right when that popup goes away, the shader error appears.

I thought perhaps the shader cache files I downloaded were bad, but I get the same error even if I remove the r3me01* files from \Cache\ShadersUIDS\.
Find
Reply
05-26-2017, 01:34 PM
#6,565
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
updated latest folder with a new version, shader compilation issue should be fixed.
Find
Reply
05-27-2017, 12:14 AM
#6,566
KAMiKAZOW Offline
Junior Member
**
Posts: 29
Threads: 1
Joined: Mar 2017
(05-26-2017, 01:34 PM)Tino Wrote: updated latest folder with a new version, shader compilation issue should be fixed.

New Linux builds on their way from both git master and Stable branch.

Btw, how do you pass a version number for the About windows? -DDOLPHIN_WC_REVISION doesn't do anything here.
Find
Reply
05-27-2017, 12:31 AM (This post was last modified: 05-27-2017, 12:31 AM by Tino.)
#6,567
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
in version.cpp scm_desc_str is set to SCM_DESC_STR, in windows that constant is generated using the make_scmrev.h.js, in that script that variable is asigned with the concatenation of
"" + revcount + " (" + describe + ") where revcount is the output for git command git rev-list --count HEAD ^e1656af8191700f32c18b06d18b9a099d281b95b, (the number of commits since the first oficial ishiiruka commit), and descrive is the short hash string
Find
Reply
05-27-2017, 07:21 AM
#6,568
144kli
Unregistered
 
A newest Ishiiruka.949(2ca424d2a).x64 "Resident Evil DC" have troubles of dynamic lighting. It's too light! Eyes, it's hurt! х_х

I use my backup of "Ishiiruka.947(1c87c155d).x64". There is no such problem in this version.

Sorry for my bad English.
Reply
05-27-2017, 09:44 PM (This post was last modified: 05-27-2017, 09:45 PM by xystus.)
#6,569
xystus Offline
Member
***
Posts: 196
Threads: 10
Joined: Jul 2013
[Image: error_Ishiiruka.png]

Hi Tino, I get this error message when trying to load Mario Kart Wii, with the DX11 as well as the DX12 renderer, using the following ini setting:
[Video_Hacks]
EFBToTextureEnable = False

This is needed for correct lenseflare effect.

I placed the shader files in the correct location. The error ONLY occurs when I use EFBToTextureEnable = False. When I disable it, there's no error. So I know what causes it Smile Would be great if it could be fixed!
I use Ishiiruka 949, windows 10.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
Find
Reply
05-27-2017, 09:52 PM
#6,570
xystus Offline
Member
***
Posts: 196
Threads: 10
Joined: Jul 2013
Haha nevermind! The latest version of Ishiiruka fixed the issue. Thanks
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64

I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 655 656 657 658 659 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 3 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode