[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
05-25-2017, 02:34 PM
When attempting to dump textures with this build, they come out primarily in the dds format, as opposed to the regular Dolphin build which exclusively exports in a png format. Is there a way to change it so that this build exports in png exclusively, like the normal versions?
05-26-2017, 12:10 AM
this version dumps in the original format, you should use an external tool to transform dds to png you will get beter queality that way.
05-26-2017, 06:05 AM
With latest ishiiruka and DX11 backend, Metroid Prime Trilogy (R3ME01) gives this pair of errors:
Quote:Failed to compile shader: <path to bad_ps_000.txt> Quote:Failed to compile texture encoding shader. With the latest dev dolphin build and the exact same settings (user folder is shared), I don't get this error. How to reproduce: 1. Start game. 2. At intro, press A at 'press A to Start' message. 3. A popup will say that the game requires the nunchucks. 4. Right when that popup goes away, the shader error appears. I thought perhaps the shader cache files I downloaded were bad, but I get the same error even if I remove the r3me01* files from \Cache\ShadersUIDS\. 05-26-2017, 01:34 PM
updated latest folder with a new version, shader compilation issue should be fixed.
05-27-2017, 12:14 AM
(05-26-2017, 01:34 PM)Tino Wrote: updated latest folder with a new version, shader compilation issue should be fixed. New Linux builds on their way from both git master and Stable branch. Btw, how do you pass a version number for the About windows? -DDOLPHIN_WC_REVISION doesn't do anything here.
in version.cpp scm_desc_str is set to SCM_DESC_STR, in windows that constant is generated using the make_scmrev.h.js, in that script that variable is asigned with the concatenation of
"" + revcount + " (" + describe + ") where revcount is the output for git command git rev-list --count HEAD ^e1656af8191700f32c18b06d18b9a099d281b95b, (the number of commits since the first oficial ishiiruka commit), and descrive is the short hash string 05-27-2017, 07:21 AM
A newest Ishiiruka.949(2ca424d2a).x64 "Resident Evil DC" have troubles of dynamic lighting. It's too light! Eyes, it's hurt! х_х
I use my backup of "Ishiiruka.947(1c87c155d).x64". There is no such problem in this version. Sorry for my bad English. Hi Tino, I get this error message when trying to load Mario Kart Wii, with the DX11 as well as the DX12 renderer, using the following ini setting: [Video_Hacks] EFBToTextureEnable = False This is needed for correct lenseflare effect. I placed the shader files in the correct location. The error ONLY occurs when I use EFBToTextureEnable = False. When I disable it, there's no error. So I know what causes it Would be great if it could be fixed! I use Ishiiruka 949, windows 10.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly 05-27-2017, 09:52 PM
Haha nevermind! The latest version of Ishiiruka fixed the issue. Thanks
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly |
« Next Oldest | Next Newest »
|
Users browsing this thread: 4 Guest(s)