^
Thank you.
Thank you.
OS: Windows 10 Pro CPU: Intel 4770k GPU: GTX 1080ti GPU RAM: 16 gigs of Corsair.
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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05-21-2017, 09:37 PM
^
Thank you.
OS: Windows 10 Pro CPU: Intel 4770k GPU: GTX 1080ti GPU RAM: 16 gigs of Corsair.
05-22-2017, 09:32 AM
updated latest folder with a new version, fixed depth problems, @shimazakid: issues with depth in DBZBT3 should be fixed. auto aspect ration is not working properly so i recomend while i see a way to fix it force the desired aspect ratio.
05-22-2017, 11:40 AM
(This post was last modified: 05-22-2017, 02:43 PM by shimazakid.)
(05-22-2017, 09:32 AM)Tino Wrote: updated latest folder with a new version, fixed depth problems, @shimazakid: issues with depth in DBZBT3 should be fixed. auto aspect ration is not working properly so i recomend while i see a way to fix it force the desired aspect ratio. All Right sir, i'll check it out, and thanks for getting into it!. Allright, the depth on DBZBT3 is fixed. I miss the automatic aspect ratio, but, no complains, i'll wait patiently until you find a way to fix it. Here are some shot from DBZ showing the issue is fixed., and sorry for the low res, the system i'm running dolphin is pretty crappy, but i can mantain the original framerate of the wii in this and other less demanding games. 05-22-2017, 12:19 PM
When I try to use normal maps, they show up as greyscale in-game. I'm not sure if that's an issue on my end becasue I've never really dealt with normals, speculars, etc
05-24-2017, 04:18 AM
Could you add a space between Direct3D and 11 as well as Direct3D and 9. It increases performance a lot, I swear
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev 05-24-2017, 05:00 AM
05-24-2017, 06:19 AM
Thanks
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev 05-24-2017, 09:25 AM
(This post was last modified: 05-24-2017, 11:37 AM by MetalKnick.
Edit Reason: included actual normal map texture
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(05-24-2017, 05:00 AM)Tino Wrote: can you hshow me a screen on that and post an example normal map you are using?With ![]() Without ![]() Here is the normal map |
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