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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
05-21-2017, 09:37 PM
#6,551
Psycho Fox Offline
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^
Thank you. Smile
OS: Windows 10 Pro  CPU: Intel 4770k  GPU: GTX 1080ti GPU  RAM: 16 gigs of Corsair.
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05-22-2017, 09:32 AM
#6,552
Tino Offline
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updated latest folder with a new version, fixed depth problems, @shimazakid: issues with depth in DBZBT3 should be fixed. auto aspect ration is not working properly so i recomend while i see a way to fix it force the desired aspect ratio.
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05-22-2017, 11:40 AM (This post was last modified: 05-22-2017, 02:43 PM by shimazakid.)
#6,553
shimazakid Offline
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(05-22-2017, 09:32 AM)Tino Wrote: updated latest folder with a new version, fixed depth problems, @shimazakid: issues with  depth in DBZBT3 should be fixed. auto aspect ration is not working properly so i recomend while i see a way to fix it force the desired aspect ratio.

All Right sir, i'll check it out, and thanks for getting into it!.

Allright, the depth on DBZBT3 is fixed.

I miss the automatic aspect ratio, but, no complains, i'll wait patiently until you find a way to fix it.

Here are some shot from DBZ showing the issue is fixed., and sorry for the low res, the system i'm running dolphin is pretty crappy, but i can mantain the original framerate of the wii in this and other less demanding games.


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05-22-2017, 12:19 PM
#6,554
MetalKnick Offline
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When I try to use normal maps, they show up as greyscale in-game. I'm not sure if that's an issue on my end becasue I've never really dealt with normals, speculars, etc
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05-24-2017, 04:18 AM
#6,555
Shadorino Offline
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Could you add a space between Direct3D and 11 as well as Direct3D and 9. It increases performance a lot, I swear Tongue
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz)
GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz)
RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14
Dolphin : latest dev
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05-24-2017, 05:00 AM
#6,556
Tino Offline
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(05-22-2017, 12:19 PM)MetalKnick Wrote: When I try to use normal maps, they show up as greyscale in-game. I'm not sure if that's an issue on my end becasue I've never really dealt with normals, speculars, etc

can you hshow me a screen on that and post an example normal map you are using?
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05-24-2017, 05:01 AM (This post was last modified: 05-24-2017, 05:06 AM by Tino.)
#6,557
Tino Offline
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(05-24-2017, 04:18 AM)Shadorino Wrote: Could you add a space between Direct3D and 11 as well as Direct3D and 9. It increases performance a lot, I swear  Tongue

will be added in the next version Smile
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05-24-2017, 06:19 AM
#6,558
Shadorino Offline
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Thanks Big Grin
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz)
GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz)
RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14
Dolphin : latest dev
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05-24-2017, 09:25 AM (This post was last modified: 05-24-2017, 11:37 AM by MetalKnick. Edit Reason: included actual normal map texture )
#6,559
MetalKnick Offline
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(05-24-2017, 05:00 AM)Tino Wrote: can you hshow me a screen on that and post an example normal map you are using?
With 
[Image: ff2847d22c96920d9435c182d22e1d36.jpg]

Without
[Image: 191bd703b5a7f5d17cfcc54b318addd7.jpg]

Here is the normal map
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05-24-2017, 08:54 PM
#6,560
Tino Offline
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(05-24-2017, 09:25 AM)MetalKnick Wrote: With 
[Image: ff2847d22c96920d9435c182d22e1d36.jpg]

Without
[Image: 191bd703b5a7f5d17cfcc54b318addd7.jpg]

Here is the normal map
that is a "normal" normal map, you have to use ishiiruka texture tool to convert it to material texture.
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