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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-23-2017, 03:43 AM
#6,461
Tino Offline
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(04-22-2017, 07:03 PM)bigSadFace Wrote: I'm having a little trouble trying to decipher the version numbers of the x86 builds.  I have a Windows tablet with 64bit processor; however only a 32bit UEFI (and 32 bit Windows) so need to use the x86 version.

Which is the latest x86 version to download?

you can download it from here https://goo.gl/pFWsMB
butif an atom based tabled is unplayable
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04-23-2017, 03:51 AM
#6,462
Nar Offline
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(04-22-2017, 07:32 AM)MonadoBoy Wrote: Hey Tino,
Im having some problems with xenoblade chronicles, for some reason when I increase the resolution in dx12, my I can see less and less of my screen. if IR is x1 I can see all of the screen, then if IR is x1.5 I can see about 2/3, then x2 = 1/2 then 3 = 1/4. I attached a few screenshots.Most of the screen is black, and I can only see parts of the game. The game works fine in dx12 master, its been broken for quite a few builds for ishiiruka. Thanks for your help.

Same for me, but it only happens when I change the resolution while the game is running. If I increase the IR before starting the game, it works fine.
System specs:
Spoiler: (Show Spoiler)
Laptop:
CPU: Intel i5 @ 2.4GHz
GPU: Nvidia Geforce 310M
OS: Win8 x64

Desktop:
CPU: Intel Q6700 @ 2.66GHz
GPU: Nvidia Geforce 9600GT
OS: Win7 x64
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04-23-2017, 03:55 AM
#6,463
Tino Offline
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(04-23-2017, 03:51 AM)Nar Wrote: Same for me, but it only happens when I change the resolution while the game is running. If I increase the IR before starting the game, it works fine.

can you share your configuration?
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04-23-2017, 05:52 AM
#6,464
Nar Offline
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(04-23-2017, 03:55 AM)Tino Wrote: can you share your configuration?

here is my graphics configuration: http://abload.de/gallery.php?key=smGsBCwm
It seems with all Wii games (at least all I tested), but not Gamecube games

Also happens with OpenGL, but the non-visible parts are white instead of black. This bug is not new actually, but I somehow never really thought about reporting it.
This is how it looks when you raise the IR from x2 to x3 while the game is running:
[Image: dx124zson.png]
System specs:
Spoiler: (Show Spoiler)
Laptop:
CPU: Intel i5 @ 2.4GHz
GPU: Nvidia Geforce 310M
OS: Win8 x64

Desktop:
CPU: Intel Q6700 @ 2.66GHz
GPU: Nvidia Geforce 9600GT
OS: Win7 x64
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04-23-2017, 01:52 PM (This post was last modified: 04-23-2017, 01:54 PM by Consolarificus.)
#6,465
Consolarificus Offline
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I just tried 926 with Xenoblade, and my characters and some of the visual layers disappeared in-game. Not sure why, but returning to 922 fixed it for me... (See attached screenshot). Changing areas and restarting the application didn't help. I did not try to erase my cache (which I would rather avoid as I am enjoying the game mostly stutter-free now).


Attached Files Thumbnail(s)
   
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04-24-2017, 12:16 AM
#6,466
Tino Offline
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(04-23-2017, 01:52 PM)Consolarificus Wrote: I just tried 926 with Xenoblade, and my characters and some of the visual layers disappeared in-game. Not sure why, but returning to 922 fixed it for me... (See attached screenshot). Changing areas and restarting the application didn't help. I did not try to erase my cache (which I would rather avoid as I am enjoying the game mostly stutter-free now).

the game started like that or it turns after a specific scene? you can clean your shader cache, if you have compile shaders on startup option enabled it will regenerate on boot
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04-24-2017, 12:13 PM
#6,467
Consolarificus Offline
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It started like that after loading the game. I will hold on to 922 and let you know a few versions from now if that is still happening. I might try clearing the cache too.
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04-24-2017, 12:25 PM
#6,468
MYCRAFTisbest
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(04-23-2017, 01:52 PM)Consolarificus Wrote: I just tried 926 with Xenoblade, and my characters and some of the visual layers disappeared in-game. Not sure why, but returning to 922 fixed it for me... (See attached screenshot). Changing areas and restarting the application didn't help. I did not try to erase my cache (which I would rather avoid as I am enjoying the game mostly stutter-free now).

I am having this same exact issue in 926 with both Super Mario Galaxy and Super Mario Sunshine. The issue starts immediately in both games. I'm pre-catching the textures and initially with 922 was getting crashes on compiling textures and would have to run the game twice for it to start so not sure if that has any relation to the problem. Nothing I did seemed to fix it.  I didn't delete any of the cache files as I haven't thought to do that nor do I know where they are (If they are in the files where it installs I've tried deleting the files and downloading again as well as trying without the compile on startup and still got this effect). All other versions of Dolphin and Ishiiruka Dolphin I've tested still run normally.
[Image: tI7kNf2.png]
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04-24-2017, 08:37 PM
#6,469
Tino Offline
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@Consolarificus and MYCRAFTisbest: can you share your configurations?
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04-24-2017, 09:09 PM
#6,470
matheusstaffa Offline
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Hi, i am trying to use the latest ishiruuka (926) but i am getting too many lags that doesn't happen on latest master branches.
Games tested (all NTSC-U):
Super Mario Sunshine, Mario Kart Wii and Xenoblade Chronicles.
I can share my ini if you want.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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