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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-14-2017, 09:15 PM
#6,441
JosJuice Offline
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(04-14-2017, 07:53 PM)philc Wrote: Tino the option audio time stretching is no need anymore? i'm say this because this function does not shows anymore in options dialog

It has been replaced with a new audio stretching implementation that was added to the master branch of Dolphin. The option is still in the Audio tab of the config dialog, but it's further down.
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04-15-2017, 12:02 AM
#6,442
Tino Offline
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@philc: as JosJuice says is still and option, i decided to adopt master solution as is more compact and clean and i will try to port back the missing funciotnalities (dpl2 under xaudio for example). About dsound, latency was a mayor issue with it and all current windows user just use xaudio so removed it. Kipping code base master compatible will let me focus on adding new functionality and avoid lossing time merging things.
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04-15-2017, 05:29 AM
#6,443
Orbital Offline
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(04-14-2017, 09:53 AM)Tino Wrote: updated latest folder witha new version, fixed the issue reported by @Orbital

Fix confirmed, all my game are working now, thanks Smile
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04-16-2017, 08:57 AM
#6,444
DHYCIX
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(04-13-2017, 12:09 PM)Tino Wrote: Ishiiruka stores the shader presets in a separate folder you can find them on {userfolder}/Load/ShaderPresets/[GAMEID]

Great! That's very convenient. Now I recognize, that I was merely confused, that Ishiiruka didn't restore the most recent shader settings right away when restarted. I now launched a game, I made a preset for and it loads up just perfectly. Smile

On another note: What is the difference between IshiirukaFX and IshiirukaFX-Light in terms of visuals? I've read on github, Light is less heavy on the GPU with SSAO and SSGI and motion blur range was adjusted or something like that (don't really care for the latter myself, tbh). Are there any drawbacks from the SSAO and SSGI adjustments? Does it look less good, is it less precise or even more taxing to the CPU? Would really love to know. Undecided
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04-17-2017, 01:00 AM
#6,445
Tino Offline
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Ishiiruka-FX-ligth reduces the quality of the ssao and bloom code to reduce gpu usage, so if you have a older gpu stick to the ligth version if you have a modern one you will be ok with the normal version.
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04-17-2017, 03:59 AM
#6,446
totoff28 Offline
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hi tino

for me ,bug in video dx12 , crash random in version ishiiruka 922
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04-17-2017, 07:58 AM
#6,447
Tino Offline
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(04-17-2017, 03:59 AM)totoff28 Wrote: hi tino

for me ,bug in video dx12 , crash random in version ishiiruka 922

can you give me more detail? your configuration, gamre you are testing?
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04-17-2017, 03:35 PM
#6,448
bigboss97 Offline
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Thanks for the build!

I was trying to play Just Dance 2014 on v5-546. There's a problem with the song Moskau. It only played ~20/25fps. It was so slow that it was unplayable/undancable. I tried to tune the settings without success until I found Ishiiruka 744 build. It works beautifully.
The only problem I'm having is in Country Dance. It only plays ~50/60fps. My CPU is not even 40% loaded. I'm surprised why that game runs on 60fps. It's such a slow game  :-)
Is it possible to make it run half of the frame rate (skip frames) with the same audio?
Thanks again!
Windows 7 Professional (64-bit)
Intel Core i5 M520 @2.40GHz 4GB RAM
ATI Mobility Radeon HD 5165
Driver Version 8.653.0.0
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04-17-2017, 05:39 PM (This post was last modified: 04-17-2017, 05:42 PM by totoff28.)
#6,449
totoff28 Offline
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Sad 
(04-17-2017, 07:58 AM)Tino Wrote: can you give me more detail? your configuration, game you are testing?

test in dx12 , burnout gamecube crash
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04-18-2017, 12:52 PM
#6,450
Tino Offline
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updated latest folder with anew version, latest master changes merged, fixed startup issue with vulkan backend, fixed shader compilation problem under dx12.
@totoff28: your issue should be fixed.
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