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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
04-03-2017, 06:40 AM
#6,411
diegochiha Offline
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(04-01-2017, 11:57 PM)Tino Wrote: Tested on my system and no hang, can you sare your configuration?

You mean my settings? i tried with multiple ones and same issue.
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04-03-2017, 07:59 PM
#6,412
sponkmofo
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What's the difference between latest stable build (744) and the actual latest build (919) and what build is better to use?
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04-03-2017, 08:23 PM
#6,413
clix Offline
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(04-02-2017, 11:13 PM)Tino Wrote: The last version fixed vsync disabled in dx12, in prev version it was allways enabled, so now if you need to remove tearing you will have to enabe vsync

Was it only a bug in the version before or was it always a bug even in version 727 (for exemple)?
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04-03-2017, 09:45 PM
#6,414
Tino Offline
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(04-03-2017, 07:59 PM)sponkmofo Wrote: What's the difference between latest stable build (744) and the actual latest build (919) and what build is better to use?

744 is based on 5.0 core for peope habing problems with gecko codes on the latest core, 919 is based on latest master code. Video backends code is shared.
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04-03-2017, 09:46 PM
#6,415
Tino Offline
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(04-03-2017, 08:23 PM)clix Wrote: Was it only a bug in the version before or was it always a bug even in version 727 (for exemple)?

That bug was in dx12 since it was created
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04-06-2017, 07:31 AM
#6,416
themanuel Offline
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Hi, Tino.

I've away for a while and just noticed a couple of features from the March progress report that I can't find in the Ishiiruka build. My apologies if this is already planned.
1. GPU Texture Decoding: is this the same as Compute Texture Decoding that you've already had for years?
2. Vertex Offset (to correct graphical issues higher than native IR rendering)

Thanks.
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
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04-06-2017, 10:44 AM
#6,417
Tino Offline
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@themanuel: i will try to merge them this weekend.
1. the same but under opengl
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04-06-2017, 12:57 PM
#6,418
themanuel Offline
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(04-06-2017, 10:44 AM)Tino Wrote: @themanuel: i will try to merge them this weekend.
1. the same but under opengl

Great. Thanks.
Grazie, amico.
Salute.
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
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04-07-2017, 02:05 AM (This post was last modified: 04-07-2017, 02:05 AM by DiBurkle.)
#6,419
DiBurkle Offline
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Hey Tino, thank you very much for the hard work on this build, its really amazing. Now, there are somethings that i wanna ask you if possible:

1- Talking about your main post, i see that whenever you update the folder, you usually tell this by making a comment here rather than changing the first post, i would assume its because you only change that when there is only big updates, cause since i think 15/Fev you kept the same(minus the new Linux builds that you added from a member here recently), would that be correct?
2- As im not native in english, there are some settings that i still find difficult to understand in terms of emulation, with that i think it would be nice if you added some of your prefered setting to turn on and off like in the "Hack" and "Advanced" settings in the Graphics menu, for example, just recently in one of your comments i saw you suggest to untick "skip efb acees from CPU" to "fast EFB acces" for performance. I think it would be cool if you put suggestions for better performance and quality right at the start of your main forum so it would be more clear for people that are new to understand what they should and shouldn't enable( still dont know what to put on Buinding Box, and also by your comments i fully understand what those shaders pack are for).

I think thats it for the moment, thank you for your amazing job!
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04-08-2017, 03:40 AM (This post was last modified: 04-08-2017, 03:41 AM by Ericthe1.)
#6,420
Ericthe1 Offline
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Tino, thanks for Ishiiruka Dolphin. I have a question. What is the difference between the XBRZ texture scaling mode and the Super-XBR Display/Resize Shader? Is it okay to use both?
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