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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-24-2017, 04:52 AM
#6,381
Tino Offline
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@rlaugh0095: Im talking of using more precision to support real hdr with tone mapping in devices tha does not suport real hdr, and the wiring for devices that does.
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03-28-2017, 01:05 PM
#6,382
Tino Offline
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updated latest folder with a new version, Implement support for high precision buffers under post processing, implemented SuperDepth3D nativelly for Ishiiruka, @otherman> Enjoy Smile
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03-29-2017, 07:36 AM (This post was last modified: 03-29-2017, 08:02 AM by otherman.)
#6,383
otherman Offline
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Just amazing! It's so fast!
Now we need something for head-tracking for cheap HMD like google cardboard. freetrack support, maybe? Smile (configurable freelook buttons would make the trick, really, but freetrack and similar can make it very handy)
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03-29-2017, 08:56 AM
#6,384
otherman Offline
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(03-28-2017, 01:05 PM)Tino Wrote: Implement support for high precision buffers under post processing

What is this for?
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03-29-2017, 09:57 AM
#6,385
Tino Offline
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@otherman: that was needed for the shader and also is requiered for hdr rendering.
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03-29-2017, 09:12 PM
#6,386
matheusstaffa Offline
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Tino, i have found a bug on the latest release of ishiiruka:
On Super Mario Sunshine (NTSC-U) if you use the 60 FPS and Widescreen gecko codes on latest ishiiruka, the game doesn't open. If you try enabling after the game launch it simply crashes.
I've tested on latest official dolphin master branch and the game runs fine.
The codes i have tested it's on the wiki game page:
https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine

Also on Paper Mario (Virtual Console for Nintendo 64 NTSC-U version) when i use xbrz x5 + deposterize filter, the graphics (Textures) sometimes disappear, even with high overclock. That happens always when you use Sushies ultra special move "Tidal Wave".
BTW, Thanks for your great work.
My specs:
Operating System: Windows 10 x64
Processor/CPU: intel I7 3770 3.4 Ghz
Video Card/GPU: Nvidia GeForce 1060 6GB
Memory/RAM: 16 GB
Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures.

I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way!  Big Grin
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03-30-2017, 10:48 AM
#6,387
diegochiha Offline
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I got error while playing super mario galaxy 2 using dx12 render , im attaching image with the error , would be great if you can take a look at issue , thanks once again  Big Grin


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03-30-2017, 10:50 AM (This post was last modified: 03-30-2017, 11:14 AM by clairane.)
#6,388
clairane Offline
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https://forums.dolphin-emu.org/Thread-reduce-lighting-brightness

So i've noticed problem with the lighting and framerate in Darkside Chronicles, when entering the graphic settings, enhancements without changing any setting and returning to the gameplay you get this awful blooming but the framerate also increases as a side effect.

[Image: attachment.php?aid=15816]
[Image: attachment.php?aid=15811]


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03-30-2017, 04:20 PM
#6,389
JosJuice Offline
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(03-30-2017, 10:50 AM)clairane Wrote: So i've noticed problem with the lighting and framerate in Darkside Chronicles, when entering the graphic settings, enhancements without changing any setting and returning to the gameplay you get this awful blooming but the framerate also increases as a side effect.

Opening the graphics settings window will reset all automatically applied per-game settings. The pre-defined settings for this game include disabling "EFB Copies to Texture Only" and setting the texture cache accuracy to medium (I think?), so please set those manually if you are going to be opening the graphics settings window while playing. It makes sense that not using these settings both leads to graphical problems and increases the framerate.
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03-30-2017, 07:37 PM (This post was last modified: 03-30-2017, 07:37 PM by clairane.)
#6,390
clairane Offline
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(03-30-2017, 04:20 PM)JosJuice Wrote: Opening the graphics settings window will reset all automatically applied per-game settings. The pre-defined settings for this game include disabling "EFB Copies to Texture Only" and setting the texture cache accuracy to medium (I think?), so please set those manually if you are going to be opening the graphics settings window while playing. It makes sense that not using these settings both leads to graphical problems and increases the framerate.


Just these in the.ini

[Video_Settings]

SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBToTextureEnable = False

Unticking "Store EFB copies to Texture Only" did fix the lighting but lowered the framerate as expected.

Changing the texure cache accuracy to fast or medium didn't make any difference to the framerate though.
Force 24-bit color did increase the framerate.

The lighting is still a little overpowering though the fire effects and the white is still beaming out that civillian zombies shirt on the 1st pic I posted, I saw mention of Bleach Versus Crusade projection hack or ztp bloom hack that supposively improves it Huh
https://forums.dolphin-emu.org/Thread-do-you-still-need-projection-hacks?pid=203713#pid203713
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