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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-16-2017, 09:51 AM
#6,361
djneo Offline
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Sorry for noob question, but what would this do to the visuals exactly? Thanks
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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03-17-2017, 10:30 PM
#6,362
kreny
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Hello, I'm here to report bug on latest version (906). When I enable SSAO on Wii version of Twilight Princess, it renders the shading mirrored. My thoughts are that the shading is for the GC version. I hope these screenshots are understandable. Would be glad for any advice.


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03-19-2017, 07:16 AM
#6,363
Tino Offline
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(03-16-2017, 09:51 AM)djneo Wrote: Sorry for noob question, but what would this do to the visuals exactly? Thanks
It adds ambient occlusion to the games giving a nice illumination improvement
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03-19-2017, 07:17 AM
#6,364
Tino Offline
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(03-17-2017, 10:30 PM)kreny Wrote: Hello, I'm here to report bug on latest version (906). When I enable SSAO on Wii version of Twilight Princess, it renders the shading mirrored. My thoughts are that the shading is for the GC version. I hope these screenshots are understandable. Would be glad for any advice.

is nota bug, if you chooze on efb copy triguer it will be fixed, the problem is that the games render the contens in the same way gc does but it finaly copy those contents to the screen inverted.
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03-20-2017, 11:09 PM (This post was last modified: 03-20-2017, 11:11 PM by otherman.)
#6,365
otherman Offline
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Is it possible pass a depth-buffer of sort to reshade? There is some shaders very very usefull (like the SuperDepth3d, to have 3d with very minor FPS loss).
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03-20-2017, 11:21 PM
#6,366
Tino Offline
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(03-20-2017, 11:09 PM)otherman Wrote: Is it possible pass a depth-buffer of sort to reshade? There is some shaders very very usefull (like the SuperDepth3d, to have 3d with very minor FPS loss).

as dolphin normally works there is no way to do that, bu tif you point me to the source code of the shader i can implement it nativelly for dolphin
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03-21-2017, 12:08 AM
#6,367
otherman Offline
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https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader
https://github.com/BlueSkyDefender/Depth3D
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03-21-2017, 01:07 AM
#6,368
philc Offline
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Noob question!
Intel VT-D gain more speed if enable?
I don't use virtualbox or vmware. It's recommended to enable it?
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03-21-2017, 02:05 AM (This post was last modified: 03-21-2017, 02:18 AM by Tino.)
#6,369
Tino Offline
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(03-21-2017, 01:07 AM)philc Wrote: Noob question!
Intel VT-D gain more speed if enable?
I don't use virtualbox or vmware. It's recommended to enable it?

They shouldn’t have impact in everyday use so as a nice feature even if you don’t use it is recommended you keep it enable
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03-21-2017, 11:27 AM (This post was last modified: 03-21-2017, 12:11 PM by PercMastaFTW.)
#6,370
PercMastaFTW Offline
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Hey, I have a question. I've just gotten my dongle in the mail: https://www.amazon.com/dp/B007GFX0PY?linkCode=wey&tag=dolphin-emu-20

Sadly, it seems to only connect to two wii remotes, and no more. I had to also force my adapter to work with Dolphin to make it even work. Is there a way to fix this? If so, is there a way to get the dongle to remember all four of the pairings? The wiki showed that it was "perfect," but maybe it just meant it remembered one pairing and that's it. Do I have to get a new dongle, and if so, any suggestions? Thank you very much.


EDIT: Looks like the Wiki sent me to the wrong USB adapter for the link. Switched the two versions and gave me the junk one. Buying this one now: https://www.amazon.com/dp/B007Q45EF4?linkCode=wey&tag=dolphin-emu-20
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