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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-07-2017, 06:38 AM
#6,331
Knight45 Offline
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(03-07-2017, 05:28 AM)Tino Wrote: in the advace graphic tab you have to chek load custom textures and load material mps options to make the game load them.
i i just noted, you say nrm files, currently ishiiruka changes from nrm to .mat if is a previews pack  that uses .nrm files generated with ishiiruka texture tools you can use it to rename all the files to .mat

Just want to make sure, so if I have a file called for example,
tex1_128x128_5b3b155828827ff9_14.nrm
I need to change it to
tex1_128x128_5b3b155828827ff9_14.mat
Also is the tool you mentioned to change all .nrm to .mat?
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03-07-2017, 06:51 AM
#6,332
Tino Offline
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(03-07-2017, 06:38 AM)Knight45 Wrote: Just want to make sure, so if I have a file called for example,
tex1_128x128_5b3b155828827ff9_14.nrm
I need to change it to
tex1_128x128_5b3b155828827ff9_14.mat
Also is the tool you mentioned to change all .nrm to .mat?

you can do it manually, yes, the tool is the one provided to create .mat files, it can take .nrm,.bump,.spec and combine them to a .mat file, or if you che the option "Use Exisiting Materials" it will take your .nrm files and convert them to .mat
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03-07-2017, 06:59 AM
#6,333
Knight45 Offline
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Thanks for the reply, do you mind posting a download link for the tool?
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03-07-2017, 07:31 AM
#6,334
Tino Offline
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(03-07-2017, 06:59 AM)Knight45 Wrote: Thanks for the reply, do you mind posting a download link for the tool?
First page of this thread 3rd post Smile
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03-07-2017, 07:53 AM
#6,335
Knight45 Offline
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(03-07-2017, 07:31 AM)Tino Wrote: First page of this thread 3rd post Smile

Thank you for all the help, I think I just have one last question. I noticed when enabling Tessellations for Twilight Princess I get numerous warnings that pop up and a message came up like this
http://www.mediafire.com/file/mj7l18sdtlms4cc/tesselationissue.rar
I am not sure if it's because I am using an AMD card. Could it be an issue with the Emulator not working well with my R9 390?
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03-07-2017, 10:58 PM (This post was last modified: 03-07-2017, 11:01 PM by Tino.)
#6,336
Tino Offline
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(03-07-2017, 07:53 AM)Knight45 Wrote: Thank you for all the help, I think I just have one last question. I noticed when enabling Tessellations for Twilight Princess I get numerous warnings that pop up and a message came up like this
http://www.mediafire.com/file/mj7l18sdtlms4cc/tesselationissue.rar
I am not sure if it's because I am using an AMD card. Could it be an issue with the Emulator not working well with my R9 390?

what driver version are you using? also did you test a newer version opf ishiiruka?
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03-11-2017, 03:12 PM
#6,337
jonRock
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Nvidia 3D Vision is still not working with the latest stable version. What can I do to help troubleshoot? The 3D mode kicks in but there is no 3D effect.
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03-11-2017, 11:39 PM (This post was last modified: 03-12-2017, 01:01 AM by djneo.)
#6,338
djneo Offline
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Hello Tino, thanks for your continuing hard work on your build.
Now here's the question..

Do you think you could make realistic motion blur postfx? It is actually quite critical for any spots game that simulates broadcast.

Thanks in advance for the answer.
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Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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03-12-2017, 01:01 AM
#6,339
christeacher Offline
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I' sorry for being off-topic but is it logical the fact that I can run twilight princess hd @30fps on cemu (regardless glitches) but on dolphin inside the first house at resolution above 1x frames to drop at 20s? I mean I know they are different programs but isn't supposed wii u games to be more demanding?
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03-12-2017, 01:45 AM
#6,340
Helios Offline
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(03-12-2017, 01:01 AM)christeacher Wrote: I mean I know they are different programs

You just answered your own question. 

What's hard to run in Dolphin might be a really lightweight Wii u game. 
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