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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-06-2017, 12:46 AM
#6,321
Tino Offline
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(03-05-2017, 03:37 PM)philc Wrote: Where is the Pp shader option?
i think i using reshade preset appears have a different light texture.
Bloom and Lens Flare option i think

if you add ishiirukafx to the pp shader list you can press the config button and there you have the options.
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03-06-2017, 12:47 AM (This post was last modified: 03-06-2017, 07:29 AM by Tino.)
#6,322
Tino Offline
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@zerr11: will try to take a look at the issue can you send me a fifolog because i dont have that game
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03-06-2017, 06:33 AM
#6,323
totoff28 Offline
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thanks tino for rev902

ishiiruka , i love it

kiss from france ;-)
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03-06-2017, 08:11 AM
#6,324
zerr11 Offline
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(03-06-2017, 12:47 AM)Tino Wrote: @zerr11: will try to take a look at the issue can you send me a fifolog because i dont have that game

what is fifolog ? and where is this files wher ?
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03-06-2017, 08:29 AM
#6,325
Tino Offline
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(03-06-2017, 08:11 AM)zerr11 Wrote: what is fifolog ? and where is this files wher ?

you can see how to create one here
https://wiki.dolphin-emu.org/index.php?title=FifoPlayer
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03-06-2017, 08:51 AM
#6,326
zerr11 Offline
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(03-06-2017, 08:29 AM)Tino Wrote: you can see how to create one here
https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

ye but no lang pl i from Poland i dont understand D i dont know how can use this but i have some file fifo but here can uloading only 4 MB lol files have 32 MB minimum
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03-06-2017, 08:56 AM
#6,327
zerr11 Offline
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screenshot is not enough?
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03-06-2017, 03:15 PM
#6,328
qao
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The Ishiiruka's built-in "16:9" Gecko code for Twilight Princess (USA) is buggy for me.

When using the "Wolf Sense" the red scent trail is missing and these 2 standing townspeople stay in the floating ball form and cannot be interacted with (listened). Seems to affect some but not all non-moving ghosts as well.

Using the NTSC-U code from here fixes the issue. https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(GC)

save file to test:

https://dl.dropboxusercontent.com/u/67638365/User.rar


I'm guessing you probably took the the buggy code from here: https://forums.dolphin-emu.org/Thread-unofficial-widescreen-development-topic-archive?pid=408312#pid408312


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03-07-2017, 05:18 AM
#6,329
Knight45 Offline
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Hello,

Is there anywhere I can read on how to make Dolphin Ishiiruka load .nrm textures? I recently downloaded a texture pack that has normal maps but for some reason my game wont load the normal maps. Is there a specific function I need to check?
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03-07-2017, 05:28 AM (This post was last modified: 03-07-2017, 06:19 AM by Tino.)
#6,330
Tino Offline
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(03-07-2017, 05:18 AM)Knight45 Wrote: Hello,

Is there anywhere I can read on how to make Dolphin Ishiiruka load .nrm textures? I recently downloaded a texture pack that has normal maps but for some reason my game wont load the normal maps. Is there a specific function I need to check?
in the advace graphic tab you have to chek load custom textures and load material mps options to make the game load them.
i i just noted, you say nrm files, currently ishiiruka changes from nrm to .mat if is a previews pack that uses .nrm files generated with ishiiruka texture tools you can use it to rename all the files to .mat
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