• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
« Previous 1 2 3 4 5 ... 117 Next »

[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
View New Posts | View Today's Posts

Pages (806): « Previous 1 ... 630 631 632 633 634 ... 806 Next »
Jump to page 
Thread Rating:
  • 33 Vote(s) - 4.55 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
03-05-2017, 07:15 AM
#6,311
Rickv123 Offline
Member
***
Posts: 117
Threads: 1
Joined: Jul 2015
(03-05-2017, 06:55 AM)Tino Wrote: the specular value is stored in the red channel so a redish material map meand high specular values is that correct for the grass with dirt texture?

So upon further testing this is what's actually happening.

blueish: (Show Spoiler)
When using the blueish material map this is the result
[Image: 75a7af5f85.png]
redish: (Show Spoiler)
And when using the reddish material map this is the result
[Image: b5684c3e8b.png]
So when using the blueish material map (thus the black specular texture) the strength gets reduced but spread in a big area.
When using the redish material map (thus a white specular texutre) the strength gets a lot stronger but in a very narrow angle (that's why I thought it was inverted but it's only visible in a very narrow angle)

So to anwser your question, both don't really do much when it comes to controlling the brightness of the specular texture, but rather the "hardness" of the light as I like to refer it to, very strange.
Find
Reply
03-05-2017, 07:24 AM (This post was last modified: 03-05-2017, 07:25 AM by philc.)
#6,312
philc Offline
Member
***
Posts: 95
Threads: 2
Joined: Nov 2015
Wink 
Hey Tino it's possible to insert Reshade shaders in Dolphin without injector?


[Image: innvcJj.jpg]

https://www.youtube.com/watch?v=qKVerNS-ciQ&feature=youtu.be
Find
Reply
03-05-2017, 07:37 AM (This post was last modified: 03-05-2017, 07:41 AM by zerr11.)
#6,313
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
Photo 
this black bug... this will by fix ?

and resident evil 3 still have problem with sound..


Attached Files Thumbnail(s)
   
Find
Reply
03-05-2017, 07:41 AM
#6,314
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
the idea is that you can achieve any of those reshade effects with ishiiruka fx pp shader, is just a mather of tunning bloom and tone mapping
Find
Reply
03-05-2017, 08:09 AM
#6,315
Tino Offline
Above and Beyond
*******
Posts: 2,276
Threads: 1
Joined: Oct 2013
(03-05-2017, 07:15 AM)Rickv123 Wrote: So upon further testing this is what's actually happening.

blueish: (Show Spoiler)
When using the blueish material map this is the result
[Image: 75a7af5f85.png]
redish: (Show Spoiler)
And when using the reddish material map this is the result
[Image: b5684c3e8b.png]
So when using the blueish material map (thus the black specular texture) the strength gets reduced but spread in a big area.
When using the redish material map (thus a white specular texutre) the strength gets a lot stronger but in a very narrow angle (that's why I thought it was inverted but it's only visible in a very narrow angle)

So to anwser your question, both don't really do much when it comes to controlling the brightness of the specular texture, but rather the "hardness" of the light as I like to refer it to, very strange.

specular values in reality does not only controls the intensity of the specular reflection, low values generate opaque materials like paper and dirt, and hy values plastic/metalic polished materials, so for your scenarion the blueish one is the correct.
Find
Reply
03-05-2017, 08:44 AM
#6,316
AcidRains Offline
Junior Member
**
Posts: 25
Threads: 4
Joined: Jun 2012
Quote:Hi Tino, nice to see Ishiiruka getting better and better, been a follower for long time, truly impressed by your passion.

So i got an wild idea here, am wondering is there any possible to implement winamp dsp sound plug-in support into Ishiiruka ? just like pcsx2 spu-x did ?
those dsp can greatly improve or enhance audio quality and very customizable to suit anyone's taste though, i've been using it on pcsx2 and potplayer and can't live without it anymore=)
would be super perfect for me if wishes came true, so is there any possibility to make it happen ?


Hi Tino, not sure if you ever saw my last post about this sound plug-in , so i thought i'm post again, coz really really waiting for this to be true, thx again for all your hard work
Find
Reply
03-05-2017, 09:24 AM (This post was last modified: 03-05-2017, 09:47 AM by Rickv123.)
#6,317
Rickv123 Offline
Member
***
Posts: 117
Threads: 1
Joined: Jul 2015
(03-05-2017, 08:09 AM)Tino Wrote: specular values in reality does not only controls the intensity of the specular reflection, low values generate opaque materials like paper and dirt, and hy values plastic/metalic polished materials, so for your scenarion the blueish one is the correct.

Interesting, so that part is working correctly, it's just the intensity is not adjusting based on the material maps red value and is solely depended on the phong specular light slider.

Edit: I just tested an older builder (build 699, just picked it at random Tongue ) and the bug DOESN'T appear in this version Huh . When a specular map is black the output results into no specular light as expected. I'm going to see on what build the phong light broke and report it back as soon as I found the build.

Edit2: Huh? funny, It's appears that build 900 broke the specular light, could you please take a look into the changes you made on that version specific, Thanks !!! Smile
Find
Reply
03-05-2017, 12:11 PM
#6,318
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
(03-05-2017, 07:37 AM)zerr11 Wrote: this black bug... this will by fix ?

and resident evil 3 still have problem with sound..

tino can this fix or not ? is look little bad...
Find
Reply
03-05-2017, 12:26 PM
#6,319
zerr11 Offline
Member
***
Posts: 118
Threads: 0
Joined: Apr 2016
(03-05-2017, 08:09 AM)Tino Wrote: https://bugs.dolphin-emu.org/issues/4570 - simpsons game 5 years ago? it can be somehow fix it?
Find
Reply
03-05-2017, 03:37 PM (This post was last modified: 03-05-2017, 03:40 PM by philc.)
#6,320
philc Offline
Member
***
Posts: 95
Threads: 2
Joined: Nov 2015
(03-05-2017, 07:41 AM)Tino Wrote: the idea is that you can achieve any of those reshade effects with  ishiiruka fx pp shader, is just a mather of tunning bloom and tone mapping

Where is the Pp shader option?
i think i using reshade preset appears have a different light texture.
Bloom and Lens Flare option i think
Find
Reply
« Next Oldest | Next Newest »
Pages (806): « Previous 1 ... 630 631 632 633 634 ... 806 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode